Another Mortal Kombat Klone
I came home with a new Xbox game, Tao Feng: Fist of the Lotus. It's a fighting game in the vein of the popular Mortal Kombat series (which had a bit of a resurgence recently thanks to an exceptional new installment). This translates into an atmosphere that is heavy with martial arts/oriental mysticism, gaudy costumes and lots of brutal, bloody fighting. TF is all about the conflict between two powerful groups of fighters: The Pale Lotus sect (the good guys) and the Black Mantis sect (the bad guys). The lineup of fighters includes your usual young upstart all-around hero, an old master, a big bruiser and some scantily-clad babes. There's also a guy who's a dead ringer for action star Jet Li.
The setting is in an alternate-reality version of a near-future USA dominated by oriental culture. This 'New China' is strangely empty of anyone except the ten or so fighters in the game, and is a silent setting for the various martial arts duels. Both sects are fighting over the pieces of a tablet that will give them the key to immortality. Of course, each of the fighters in both sects has their own sordid back stories, but Tao Feng has an exceptionally detailed history and drama raging between the characters. Depending on how much you get from the plots and subplots, this may power your drive to finish the game's lengthy Quest mode. Otherwise, you can cut your teeth on Training, VS, Tournament, Survival and Team Battle modes.
Anyway, the game looks very nice; the fighters are very well detailed and lifelike, at least at the same or perhaps even better level than, say, Mortal Kombat Deadly Alliance. However, it Dead or Alive 3 still holds the best graphics for a fighting game title on Xbox. The stages are cool and range from an arcade to a museum; each has walls and obstacles you can slam opponents into (like DOA3). TF takes the environmental factors a bit further by letting characters swing from poles or catapult themselves from walls as attacks. In addition, there is the danger of getting an arm hurt or broken, resulting in a loss of strength. Finally, there is the cosmetic effect of the fighters getting bloodied and their clothing torn during the course of the fight.
Sounds great, eh? Well, on the bad side the game is HEAVILY dependent on dial combos, and for some reason there seems to be no way to break a chain once you get hit by the first blow. This pretty much boils down to you watching your fighter get battered repeatedly as the CPU does a long, long combo. Frustrating like hell. Gah. And there doesn't seem to be that many moves; or maybe I just haven't played it to the fullest... there are some kicks and strikes, a couple of grabs and three Chi attacks. It seems limited and nowhere near as varied as the better 3-D games: Tekken, Virtua Fighter and DOA. The animations, while often smooth, can get jerky and stilted at times. 3-D movement is also hell and pretty useless for avoiding attacks, and blocking is tricky.
Sigh. Even worse, there seems to be zilch in terms of extras. Only two costumes per character (USELESS!!!) and ONE hidden character that can be used only in VS mode (The only character ever worth getting with these conditions is VF's Dural) means... bad replay value. Oh well, there's the quest mode which should take you some time to play through, but in this day and age, there should at least be hidden swimsuits for the babes to wear. Bah.
Tao Feng isn't horrible; that belongs to the bland and pretty stripped-down Kakuto Chojin. It's serviceable, and there are some cool ideas. However, even the presence of John Tobias, one of the original producers of Mortal Kombat, in the development couldn't make this wannabee even close to it's competition. A valiant, but failed effort.
I have to say though that the funniest and probably most distinct thing I will remember of Tao Feng is the voice acting of the Quest Mode's narrator (Master Sage)... from the accent of the guy, the voice actor just HAS to be Pinoy. Heh.
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