Playing a Game Enraged
Yesterday, along with my extended Two Towers dvd set, I got myself a copy of Anito: Defend a Land Enraged, the FIRST Philippine-made commercial PC game. Taking after games like Diablo, Anito throws you into the fantasy land of Maroka where you take the role of either brawny Agila or sexy Maya. The setting is modelled after Spanish-era Philippines, with the local native tribes being controlled by European-type conquerors wearing metal armor.
As per similar games, you walk around conversing with people, taking up various 'bring me' or 'do this' quests, arm yourself with various weapons, armor and equipment and build your Chakra skills which help you against any dangerous denizens of the land you should encounter.
It was a BITCH installing the game, since it froze at several points and I had to reinstall a couple of times. After the last time it froze I rebooted and then found that magically... it ran. Perhaps it was due to my PC's limitations (though my machine does meet the requirements) but the short FMV intro movie was choppy (I think it was the old CG movie with the old man saying "Dumating na sila" that we've been seeing on TechTV). Good thing pressing the ol' Escape button lets you skip to the game.
Again, perhaps it was my machine's fault but the animation is choppy. Graphically, the characters are large and you can zoom in a bit, but really, the way the graphics are done makes it pretty basic to look at. It's a bit hard to distinguish simple things like doors, and buildings kinda look flat and uninspired in terms of design. There's not much life in things; people just stand there unmoving, and there's little to admire in the ambient objects such as trees, water or other obstacles. Graphically, it doesn't make me proud to admit it's Filipino-made. I found a headpiece made from leaves that I equipped on my character and she looks like she's wearing a frog on her head. This tribal thing can get pretty funny... In general, everything looks 'CG' and basic; you really can tell that Anito is a first-generation, first-step product, made by people who were able to use the tools well, but not with breakthrough results.
As for gameplay, I haven't really gotten into the game too far but I found it tedious. The controls have you using keys to move around, instead of the usual mouse-based movement ala Diablo. The controls are scattered on the keyboard, though thankfully some no-brainer shortcuts are present. However, I really really wished they just let you use the mouse to move around.
Combat requires you to go to a 'combat' mode and then move close to your opponent to slash. While there is a bodypart-based attack system, I really don't see how you can actually control where your hits go... that is, unless you learn deeper techniques as you move along.
As it is, I really haven't had much combat since I started off with Maya, whose beginning goals make her seem like a go-fer who has to search for this or that person. You can't even leave town since the guards won't let you leave the safety of the city. BOOOOORRRRINNNNGGG!!!! Don't want to look for so-and-so and do this for whoever. MA at PA! I wanna go out and kill Tikbalangs or something!!!
As for the music and sound, there's a voiceover for Maya that is clearly (and probably intentionally) given a pinoy twang. The music is a mix of various tribal sounds and ecclectic instruments which is, quite honestly, better turned down after a while. Not bad, but repetitive and a bit too obtrusive for my tastes.
But I really have to say that a lot of what turned me off in Anito is basically the writing. The way the choices and dialogue is done just falls flat, and it's weird that you choose a dialogue choice and then you have to see your choice flash before you before you get the prompt to see the response- in all, it's again pretty tedious and awkward. I'll give my final word though if and when I get some more gameplay hours under my belt.
Overall though, Anito: Defend a Land Enraged looks and feels like a first-gen, made-by-beginners product. It's not polished or have that feel of something special aside from the obvious Filipino cultural trappings. In terms of graphics, control and gameplay it's pretty basic. An admirable effort, and it's something that I do not regret supporting with my hard-earned peso... I just hoped it was a lot better than it is right now. Oh well.
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