Wednesday, January 18

Waiting for Armageddon


The many, the proud, the deadly.

I never thought I'd be excited over a Mortal Kombat game, but I am. Yeah, the previous couple of installments- Mortal Kombat: Deadly Alliance and MK: Deception are collecting dust, unplayed, in The Sanctum- but I find myself quite in a tizzy over the upcoming Mortal Kombat: Armageddon.

The latest issue of Game Informer magazine has released the first solid info on the upcoming MK title. Contrary to expectations, the latest MK will not be a next-gen title. Yep, it will instead be coming out on the older PS2 and Xbox. The reason for this is so Midway can tie up all the loose ends left in the current storylines before moving onto the Next Gen platforms.
Aside from that though, there's little revealed about what will be in store in terms of story. What is revealed is more about the gameplay, features and perks that are coming with Armageddom.

First of all, MKA will feature over 60 characters. Yep, you read that right. More than 60 kombatants- which is literally almost everyone who has ever appeared in an MK game, in all the released platforms. This includes even obscure titles like MK Mythologies Sub-Zero and MK Special Forces. The only character to perhaps miss the proverbial boat though is the centaur-like sub-boss, Motaro, who apparently might not make the cut (good riddance).

If 60 of the baddest, meanest bastards and bastardettes in Outworld and Earth Realm aren't enough for you... then KREATE your own! MKA will include a Kreate-a-Kombatant mode which will allow you to create your own death-dealer from the ground up. Dress him or her up from head to toe, customizing everything from eye color to breast size (Yes, you read that right too). Not only that, but you'll be able to select each of their special attacks and moves, and even name your special techniques yourself. Yeah, like Soul Calibur 3 it will be Attack of the Bikini Fighters all over again, but darn, it's gonna be fun. Hoho.
Tired of the usual Fatalities? MKA will also have Customizeable Fatalities. It's not clear though how this will be implemented. I'm pretty sure you won't be able to represent EVERY twisted fatality dream out there (particularly anything to do with pouring hot oatmeal down some orifices), but we'll just have to see.

In terms of other modes and extras, MKA will feature a redone Konquest Mode (which was basically a mini-adventure in previous games) that will be more similar to the recently-released and quite excellent Mortal Kombat: Shaolin Monks. Unlockable secrets and extras, once accessible only from Konquest, will now be reachable by play in other modes, and will be found in the game's new Vault (which replaces the old 'Krypt' as the storehouse for goodies).
As for actual gameplay changes, all we know is that the fighting system will be overhauled. You can customize combos and there will be a new way to do air combos. You will also be able to control where you throw opponents, adding a bit more strategy to environmental dangers like deathtraps and stage-specific dangers.

WHEW! That's a lot. A damn lot. And I am giddy with glee. There's a cool fighter coming still to the present platforms, so fighting game fans looking to see what may be the best MK ever would do well not to sell off their PS2s or Xboxes just yet.

Mortal Kombat: Armageddon is set for release on Xbox and PS2 in October 2006.

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