Thursday, January 6

Return to Arms


Good and Evil clash once more in the lands of Norrath.

Last year's Champions of Norrath for the PS2 was a surprise hit, giving even us nonline players a taste of the addictive MMORPG world of Everquest. In CON, you played a hero called forth to battle the increasing threat of evil growing in the realms of Norrath. Victory however only resulted in a fallout that continues to fester in the realm in the sequel game, Champions: Return to Arms.

This time, you answer the call of Firiona Vie (the infamous blonde elf sorceress and Everquest's poster girl) to put a stop to the threat of evil once and for all. The schtick this time in CRTA is that you don't actually have to follow the path of good and play white knight. Like in the recently-released Star Wars: Knights of the Old Republic II, you can actually opt to don an evil hat and serve the cause to resurrect Innorruuk and bring him back to power. Your decision will bring about distinctly different quests, enemies and goals through the game. This pretty much doubles the already mammoth amount of replayability in this game, and that's always great.
Aside from the dual-path of storyline, CRTA also ups the ante with improved graphics, new mini-games and two new races of characters to play as; the Van Shir are a race of humanoid cats, specializing in berserk warriors. On the other hand, the reptilian Iksar specialize in magic-using shaman. Players who built up characters from CON will be glad to hear that RTA will allow for you to transfer your heroes to the new game- the experience cap has now been raised to a whopping Level 80, so even characters you've maxed up from CON will have lots of room to improve further.

Champions: Return to Arms is slated for release this February. I'll be sure to keep the peepers peeled for a copy asap.

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