Friday, January 5

One Bad Mutha of an Anime


Samuel Jackson makes his animated debut in Afro Samurai.

Last night, I was able to acquire and watch the first episode of Afro Samurai. Originally a manga by Takashi Okazaki, the title has now been adapted into a 5-episode anime featuring the voice of Samuel "Bad Mutha" Jackson as the titular big-haired hero. Also lending their voices to the show are Kelly Hu (Deathstrike in X2) and Ron Perlman (Hellboy). Fans of Avatar: The Last Airbender may also recognize the voice of Grey DeLisle(Princess Azula) in the cast. The musical score was produced by Wu-Tang Clan member RZA.

The story is simple, seemingly. A legend states that there are two headbands in contention by all the greatest warriors; one is marked with the symbol for 'Number One', and whomever wears this can rule as a god. The only one who can challenge the Number One is the wearer of the cloth headband with the symbol "Number Two"... the problem is, ANYONE can challenge Number Two. The titular character, Afro Samurai, is the current bearer of the Number Two headband, and he's on a mission to avenge his father's murder at the hands of the current Number One- a demonic gunslinger named Justice. Of course, he has to face hordes of rogue bandits, mercenaries and other unsavoury dudes along the way, many of which are packing some serious firepower. All Afro has on his side is a very talkative tag-along named Ninja-Ninja (also voiced by Jackson) and his trusty sword.

As to be expected, Afro Samurai is a pretty bad-ass piece of animated action, featuring some graphic violence in the form of lethal swordfights and skirmishes aplenty, with lots of the red stuff flying around (which gives a bit more color to the often black-and-white or dull general grey tones of the visuals), along with decapitated heads, severed limbs and what not. It's very much like the anime portion of Kill Bill, very stylized violence which is at least quick enough to be artistic and not totally gruesome. Aside from the blood, there's a wee bit of titillation, some colorful language and quite a bit of smoking done by several characters of what suspiciously looks like pot. Well, at least Afro only drinks lemonade, it seems.

The first episode of Afro Samurai ends with a cliffhanger, and generally this leaves me wanting to see more. I'm still hoping for the story to get deeper, more intriguing characters to be introduced (at least give us a hot babe fighter) and funnier (or more colorful) Sam Jackson lines in the next episodes. For now, you can try to find your Afro Samurai online or at your favorite anime dealers.

Wednesday, January 3

Tekken Defection?

Akira and the Virtua Fighter 5 crew have already defected to Microsoft's Xbox360, but now an even heavier hit to Sony's Playstation 3 is supposedly in the works. Rumor has it that the next King of Iron Fist Tournament game, Tekken 6, is yet another title to break out of the usual exclusivity contract with Sony to make it out onto Microsoft's uber-console.

Given that Namco has already announced that they need to sell like, a gazillion copies of their games if they expect to make a profit. With PS3's about as rare as honest politicians, it's only natural that they go for the console that already has a large installed user base... the Xbox360.
The same source has also stated that even before any announcement of Tekken 360 comes to light, we'll probably be hearing about Soul Calibur IV coming out on the Microsoft box. WHOA. Now THAT is good news. More Soul Calibur is happy-happy-joy-joy for me.

This is great news and a rousing start of the year for fighting game enthusiasts like me. And this is just the first round. WOOHOO!!!

Tuesday, January 2

Happy New Year!

HELLO 2007!!!

2006 wasn't the worst of years, but I am, for one, glad it's over and done with.

Now we can all look forward to better things. For me, I can look forward to another year of Salt Mining, a renewed spirit of Comic Book Making, a colorful new era of Anime Watching and Frustrated Movie Reviewing, a Hi-Def entrance into the World of Next-Gen Gaming and of course, even more MAD Blogging.

May you all be with your Loved Ones and Family as the first seconds of 2007 roar in a hail of fireworks and food. Just remember... the year you start off with all your fingers intact is a GOOD Year. Stay safe, stay healthy and stay happy, everyone!

Sunday, December 31

It's all about the Money... Dumb dumb dumb dumb dumb dumb dumb dumb dumb...

That's apparently what's in with the Filipino audience these days as the masa fantasy comedy Enteng Kabisote 3 won Best Picture in this year's Metro Manila Film Festival. Quality isn't so important these days in Filipino films as box office receipts. On a related note, sadly the comic adaptation Zsa Zsa Zaturnnah didn't fare too well, coming in only at 7th place in terms of ticket sales. Director Quark Henares' superhero team flick Super Noypi did better at 5th place.

Yeah, the movie moguls are happy, but this basically sends a message to filmmakers and directors... stick to what sells. What a blow to creativity and innovation.

What can you expect? The masa are the audience for our local film industry. Those expecting or wanting high quality films and movies go for foreign movies or are limited to niche releases like plays or experimental film. Does this mean that anyone wanting to tell stories above the usual sordid dramas, cheap scare tactics or usual tired comedy veins is fighting a futile battle? That there's no room for anything new or different in Juan the Streetwalker's brain? Hopefully not. Perhaps it's just knowing your venue and your market better. Perhaps it's about marketing your stuff better. Or maybe, yeah, the Pinoy just doesn't want anything new or different. He just wants something dumb and easy.

Oh well.

Friday, December 29

HDTV a.k.a. Hassle and Disappointment TV

As I've probably mentioned before, I'm thinking of getting a big-screen HDTV to go with my upcoming Playstation 3. Well, today I actually got a step closer to my 1080p dream, but then suddenly jumped three steps back. While affordable LCD monitors are available now, I discovered a distressing property of the Samsung Widescreen LCDs I am eyeing for The Sanctum... THEY HAVE NO VIDEO OUT.

This is a pretty big turn-off for me, considering that I love to record video with my lovely Archos AV700. Is there a way at all to capture video on the Samsung sets? Or must I look to other brands? I guess I have to do more research into this before I take the leap into the HDTV pond. For now though, I guess my ol' Sony Wega will stay for a while longer for my viewing pleasures. Oh well.

Thursday, December 28

PS3 Bound

I've more or less committed myself to getting a Playstation 3. I've decided on getting the 20GB version- the 60 GB version is considerably more expensive for simply having 40 more Gigs of HD space, built-in card reader slots, WiFi and a spiffy chrome trim.
I can always upgrade the Hard Drive myself and use a separate USB card reader, plus I don't really need the WiFi. Not having the chrome trim hurts though...

Considering that PS3s go for upwards of 40 to 50K in malls these days, I'm getting my console quite cheaply. At least I maintain my record of keeping console purchases under 30K.
My shiny new console will hopefully arrive just after the New Year's. No hurry in any case, since my main reason for getting a PS3 is still due in February. Still, I can't say I'm not pleased... I already have the spot dusted off and ready for the new console in The Sanctum. Everything comes to him who waits. Even one who hates waiting.

Wednesday, December 27

Roll Out!



Here's a good look at Optimus Prime from the upcoming Transformers movie from director Michael Bay, courtesy of Empire Magazine (issue out this January). Looks a lot more complex and spiky than the Optimus we knew in our childhood, but at least the shape of his head is recognizable... and he'll sound right since voice actor Peter Cullen will once again be voicing the Autobot leader.

I've seen the trailer, and it looks more horror movie/ID4-esque alien invasion drama than action-scifi with giant transforming robots. Early impression has me thinking it's going to delve a lot more into the human characters and how they deal with the gigantic metal warriors rather than the way the cartoons presented the Cybertronians. Still, color me curious and intrigued. Of course, since it's from Michael Bay, expect lots of explosions, bad-ass slow motion walks towards the camera and monumental pans of the heroes. Heh.

Transformers, along with a shipload of other cool flicks, will be out in mid-2007.

Tuesday, December 26

Playing it Safe

It's about a day after Christmas and already, it looks grim on the nightly news. During dinner we watched TV Patrol report on multiple fires all around the country and several hold-ups in the Metro. It's both saddening and infuriating that quite a few Filipinos will be homeless just after the Holidays, and that there will always be degenerate individuals who are willing to knife you in the ribs just to get themselves money for a frickin' DRINK. BASTARDS. The Vanishing Ray is too good for these turds. A rusty axe would be better. A DULL rusty axe. Feh.

It's a good thing I've become more of a homebody now... It's far better to stay indoors and to keep your eyes on your home and loved ones, than to go out in crowded malls where predators are likely to be on the lookout for hapless people loaded with Christmas money. Still, I'll try to catch Zsa Zsa Zaturnnah and perhaps Super Noypi before the vacation ends. Let's try to make each hour of our break count for something other than getting back lost sleep.
An Epic Fantasy Adventure in 11 Parts



If you're a regular reader of SRM, you probably know that I absolutely LOVE the RPG series Suikoden from Konami. I love it even more than that OTHER big RPG from Square. Even if the structure will usually be the same (hero must find and bring together the 108 Stars of Destiny to defeat a great evil), the telling of the epic adventures has always been full of great stuff- conspiracies, political maneuverings, personal and large-scale conflicts and lots of great characters. With the exception of Suikoden IV, I've loved pretty much every one of the games, with Suikoden II and V topping my list.
A close third is, interestingly enough, Suikoden III. While I admit I have not finished the game, I really have fond memories of this game thanks to the great characters and the cool story. And so, I committed to collecting the manga that re-tells the story of the RPG. It's been several years but FINALLY, finally, the manga adaptation of Suikoden III is complete.

Manga-ka Aki Shimizu has done an admirable job of translating the complex story of a war between various factions and nations within the embattled Grasslands, a conflict whose viewpoint is seen through not one, not two or even three sides of the story. While the main characters of Hugo, Chris and Geddoe are retained as the leads, you still find yourself caring for their comrades and families, who are themselves given good exposure. In fact, Shimizu tries and pretty much succeeds to give pretty much every 108 Star of Destiny some role in the manga... not an easy feat.
The story is complex but not that hard to follow thanks to extensive notes and recaps in every book. The art as well is quite excellent, capturing for the most part the style of the source material and even expounding on the characters. The action scenes and battles are exceptionally well done as well, with lots of cool magic and clashing weapons making for much drama.

I've not seen any other RPG given such detailed and faithful adaptation as with Suikoden III, perhaps due to the difficulty of adapting the often twisting stories in such games. Shimizu however succeeds in bringing a work that not only captures the plot and feel of the game but stands on it's own as a wonderful fantasy adventure enjoyable not only by fans of the game, but by manga lovers in general looking for great art and story.

Suikoden III manga is an 11-volume series from Tokyo Pop. Look for it at Comic Quest and other good comic book specialty stores or shops.

After reading the manga, I suddenly have the urge to bring out the old PS2 disc and start playing again. Vinay Del Zexay, here I come. Heh.

Sunday, December 24

Merry Christmas to One and All

This year wasn't the best of times. The country has had its share of devastating natural calamities and the continued depradations of corrupt politicians. Somehow though, the Filipino people have to keep the faith, stay the line and keep walking on. Stronger storms and even more corrupt politicians will come, without a doubt, but we'll manage, somehow, with God's help and mercy. The strength of the Pinoy probably is in their resilience to keep finding humor and happiness even in the most dire situations. And in no other time does the Pilipino shine than at Christmas.

Hopefully we all find pause tonight with the people we love and have, for one night, peace and happiness.

Merry Christmas, everyone.

Saturday, December 23

A Howling Good Time

Last night, I got together at Vin's place for the yearly Christmas party with the Quest gang. It was a simple affair with good, solid food (KFC, Christmas Ham and really good Tapa from Andrew's Lola) that was made incredibly entertaining by the company. Dean and Nikki of course had us laughing to tears with their amazing stories about their... interesting relatives. Meanwhile, Jamie and fiancee Iyay made it even after getting lost... on EDSA (That's a neat trick).

After the anecdotes and fables, the group eventually settled on a rip-roaring game of Werewolf; that kind of whodunit-mystery group game that can only be entertaining and fun with the right people- and in this case, it was pretty awesome what with Dino "IT'S DEAN!!!" Yu and Iyay the Hysterical Woman giving voluminous performances in stereo (they were seated on opposite sides of the room). Just good, clean, LOUD fun.

It's that kind of party that you just remember for years to come. Next year again, Quest Gang. Seeya then! Merry Christmas and a Happy New Year!

Friday, December 22

"Holy 180 Degrees, Batman!"


Akira goes multi-platform in 2007.

As I've previously posted (a lot), my prime reason for wanting a PS3 is the uber-fighting game Virtua Fighter 5, which you can only get on Sony's next-gen black monolith. Well, that was then. This is now. Sega announced yesterday that their flagship fighting game will be coming to the Xbox360 in late Summer 2007.

Hordes of Sony loyalists no doubt went ballistic on the news that another 'exclusive' game has slipped out of the cracks to Microsoft's console.(previous defectors include Assassin's Creed and Grand Theft Auto IV). It was inevitable though- with the PS3 being woefully undersupplied to the populace, any videogame publisher would be out of their minds to ignore the potentially lucrative and large installed base of Xbox360s.

It remains to be seen just how good a port the Xbox360 version of VF5 will be- obviously, it will look great, if not arcade perfect, and it will have all 17 characters, all the moves and the customization options from the arcade version. Some articles have mentioned that the 360 version will be based on an upcoming 'Version C' of VF5 (the PS3 version is based on the current Version B). With the 360 having comparable graphics to the PS3, I have no doubt that the game will look great- I just hope it comes with all the trimmings.

I'll probably STILL get a PS3, since I HATE waiting and at the earliest VF5 360 will arrive in late July or August... the PS3 game arrives February. In any case, I'm happy with this bit of news. More Virtua Fighter makes the world a better place. Heh.
Mines Closed

Yesterday was our last day of work at The Salt Mines for the year.

True to form, we were busy to our eyeballs to the last minute, but the day ended with the crew heading off south to a mates' posh home to celebrate a second phase to our Christmas party. LOTS of good food, drink and good company... and it all ended with me screaming out Bohemian Rhapsody at the every end. What a way to end the year.

Salt production continues in January. For now, it's time to rest, vegetate and enjoy a time of pause. Merry Christmas!

Wednesday, December 20

Blood, Bikinis and Babes


Sexy girls in bikinis against the Undead. Best. Idea. Ever.

Even though I just got my brand, spankin' new copy of Metal Gear Solid: Portable Ops, I'm not playing it. That's cause I got another game soon after that made me forget about the Further Adventures of Big Boss. I mean, how can Naked Snake compare against Half-naked Babes slashing Zombies to smithereens?

Oneechanbara Vortex for the Xbox360 is from the infamous publisher D3 of Japan, a videogame company known for their 'Simple' series of games- fan service-heavy videogame titles that pretty much always star scantily-clad anime girls in various activities (from wrestling to mahjong to water sports). The title is a combination of the words 'Oneechan', which means 'Sister', and 'Chanbara', or 'Swordplay'. So it could conceivably be titled "Sisters with Swords" if ever this title makes it across the pond to the US market.
Oneechanbara Vortex is an epic tale of drama, betrayal, sisterly love and... okay, it's actually all about sexy underaged and under-dressed girls slashing zombies and various evil creatures apart with samurai swords. While it may sound pretty hokey to some (I find it... interesting), the game has been popular enough to see multiple sequels. Vortex is actually the third in the series, and the first on a next-gen console.

As I mentioned before, Oneechanbara stars two super-powered zombie-fighting sisters. Aya is the elder sister whose chosen attire for battling evil undead is a bikini, cowboy hat and feather boa. Saki is a jailbait little urchin who wears the ubiquitous school uniform. Both have their own signature styles; Aya can switch between using one or two swords, while Saki seems to favor a quickdraw-one hit, one kill technique. Early into the adventure when the battle against the zombies gets underway, Saki gets kidnapped by some Agents (like, from The Matrix Agents). She's rescued (or at least, aided in escape) by Anna, a female officer in the Zombie Protection Force (who do NOT protect zombies at all). Anna and Saki soon meet up again with Aya, and all three girls join up to fight the menace behind the zombie plague. Thereafter, Anna becomes a playable character and she's quite cool- instead of swords, she comes with guns and lays waste to her enemies from afar... she can make it literally rain with bullets.

All three girls can lay waste to throngs of zombies with their attacks, causing blood to spray in all direction in ridiculous splashes of red stuff. The blood isn't just for show though- it actually affects gameplay. The more Aya and Saki slash, the more blood gets stuck on their swords. If a meter on the side fills up totally with red, their swords become sticky and will then get stuck into the next zombie or enemy they hit- causing them to be vulnerable to attack as they try to wrench their weapons free. A quick press of a button will shake off the blood, so you have to make sure you keep an eye on it at all times. In Anna's case, she just needs to reload her guns whenever they run dry (she has unlimited ammo).

Killing enemies yields yellow orbs which you collect for points (like a bloody version of Kingdom Hearts) that you can use to upgrade your character's skills. This opens up more attacks and combos which make dispatching the undead a lot easier and flashier. Along the way, you also need to collect items like healing crystals, holy fragments which keep Aya and Saki's dark sides under control, and other helpful knick-knacks.

The game comes with a Story Mode, a Free Play Mode (which lets you play stages of the Story Mode you've already finished again and again), Survival Mode and DressesUp Mode. The last one lets you outfit your character with various pieces of clothing- different hats or hairstyles, tops, bottoms, arm accessories and footwear- that you unlock as you play. Horny players will be glad to know that the girls start off just in their undies from the get-go... so that means you actually have to work to get them dressed. What a concept. Hehe. Of course, you can save your costume configurations (or lack of) to use in the other modes.

Even with all the gratuitous gore and fan service, if Oneechanbara Vortex was a crap game, it wouldn't fly. But interestingly enough, it's quite a playable and enjoyable game- I mean, chopping up crowds of gibbering undead is such great stress relief! The whole thing has this offbeat feel like one of those cool live-action Japanese chick-action flicks ( You know... those with the incestuous innuendo and intense glares), which is quite appealing. The story is told mostly through text-screens, but there are several very nicely-done CG cutscenes which are quite slick and cool to watch. The graphics are hi-res and easy on the eyes, with good animation (but not great though) and no slowdown even in scenes with large numbers of enemies onscreen. The controls are pretty responsive and easy, though the camera can get testy in some closed-off areas... this is the trade-off for having a player-controllable camera for appreciating the game's eye candy.

Even so, while I like the game a lot, I can't really recommend it for everyone. For one thing, it's a Japanese import and thus the english is very limited to the main menus. It's not impenetrable though... most of the kanji is in story text which are pretty much unnecessary to the basic enjoyment of the game... you can pretty much understand what's going on anyway even if a detail or two is missed in the meantime.

There ARE some rumors that Oneechanbara Vortex may make it Stateside eventually... no details yet though. For now, this title is only for the Xbox360 owner who loves fan service a lot and can afford the costly import. In that case, this game is a rare gem. It's no Dead Rising in terms of detail and gameplay depth, but darn... I'd rather stare at someone slashing zombies for hours on end, I'd rather it be a hot, scantily-clad babe than some sweaty, hairy guy. Hoho!

Oneechanbara Vortex is now available for the Xbox 360. Check your local import game shop or online game website if you're interested in this bloody fun slasher.

Monday, December 18

Snake in my Pocket



No, I'm not talking about anything lewd... I'm talking about the latest PSP blockbuster title, Metal Gear Solid: Portable Ops. Finally a true stealth-action strategy title, instead of the card battle-based Metal Gear Acid PSP games in the past, MGS PO is a true sequel to the last MGS adventure, MGS3: Snake Eater for the PS2. It's kind of odd that Konami would put such a high-profile game onto a handheld when it would no doubt have been a more complete game on a home console... but still, MGS PO has it's own flavor and gameplay elements which translate well to the handheld.

Set a couple of years after the events in MGS3, PO sees Naked Snake AKA Big Boss captured by some mysterious new faction looking for something called "The Legacy". Unfortunately, Snake doesn't know what the heck the Legacy is (and if he did, he probably still wouldn't talk anyway), so instead of waiting around for the next torture session, he breaks out of Dodge with the help of a fellow prisoner named Roy Campbell. It is soon revealed through communication with old friend Paramedic that Snake has been taken prisoner by the now-renegade Fox Unit, and is even suspected by the US of treason. Now on his own, our lone wolf decides that going solo isn't going to cut it this time. With Campbell in tow, he sets out to form his own army, prove his innocence, take down the Fox Unit and save the world from Nuclear Holocaust. Again. And you're going to do it on commutes, between meetings and during downtime on your PSP. Impossible? Not so.

What makes things a bit hard though from the get-go is the PSP itself. The limited controls/buttons available on the handheld makes for some changes in the way you control your Naked Snake. Movement is done via the analog nub (the joystick), while the d-pad controls the camera. Every button is used for Snake's arsenal of moves, from sneaking to crouching to hand-to-hand combat to shooting weapons. The learning curve is a bit steep, but a few hours of play should have you moving like a pro. Still, it can get pretty frustrating to walk into an area when it's impossible to see if an enemy is nearby or staring at the door you're coming through. The game gives you a bit of leeway to keep from being too deadly, so hopefully you won't be throwing your PSP into orbit after a few deaths.

As mentioned earlier, MGS PO requires you to recruit your own army, which basically entails that you sneak up to individual soldiers, knock them unconscious and drag them to your truck for... convincing. These new recruits can be tech specialists, spies, operatives or grunts, and you can send them off to do missions. Instead of the linear storyline of previous MGS games, PO is mission-based, with key elements of the plot appearing as you do certain missions. These jobs are often short bursts of action, which are perfect for short play sessions on the PSP. There are online multiplayer options and modes where you can pit your soldiers against those of other PSP owners, putting at stake your hard-won recruits should you lose.

Despite the control issues, MGS PO is a must-play for fans of this iconic videogame series. The production qualities are high, though the cinematics are done this time mostly with animated comic book panels, instead of the full-on cinematics from the console games. The story, of course, is complex but gripping, and will easily keep you playing to the bitter, bloody end. At the very least, this should tide us all over till the next REAL MGS game- Metal Gear Solid 4: Guns of the Patriots- finally comes out of hiding on the PS3.

Sunday, December 17

Out of the Box

Today I made a big step and gave away a part of The Sanctum. Specifically, my Xbox and a whole bunch of games. The original Microsoft black box had become redundant- I was no longer playing any of its games, and the two games that were indispensable to me on it- namely Dead or Alive 3 and Dead or Alive Ultimate- are now playable on my new Xbox360 (thanks to an update for backwards compatibility). So it was with mixed feelings that I gave away the big ol' black box as a Christmas present to my nephews. On the bright side, they'll probably bring it to Canada when they leave next year, so at least part of The Sanctum will be going places.

I'll miss Ninja Gaiden (though I can get a new version on the PS3), Halo 1 and 2, Knights of the Old Republic, Jade Empire... I never knew you, but I'll miss the possibility of playing you. Kakuto Chojin, Tao Feng and Stake... I won't miss you too much.

The original Xbox was a cool console. It was big and bulky and heavy, but I liked it. There were a lot of great games, but was just eclipsed into the background by it's younger brother. Still, there are tons of titles out there now available for it, so it's not like I gave my nephews a dead console (the Dreamcast is still in my cabinets, in storage). I hope they enjoy it for a long time to come.

Okay. I'm ready for my PS3 now. Heh.

Saturday, December 16

Old War Stories


Friendship, betrayal, love, war... in the palm of your hand.

Back in the days of the original Playstation, several games held players' attentions like no other. One such classic title was Final Fantasy Tactics. A spin-off strategy title from the best-selling RPG line from Squaresoft, FFT is still revered today as one of the very best turn-based strategy war games ever released on the Playstation.
I originally got into it simply because I had just come off Final Fantasy VII, and learned that FFVII heroes Cloud and Aerith would be appearing in the game. But while I came for the cameos, I stayed for the war. Set in Ivalice (yes, the same place where the current FFXII is set), FFT chronicles a complex tale of royal ascension, demonic invasion, high-level conspiracy and a long friendship betrayed by ambition, FFT drove players to keep fighting seemingly hopeless battles in order to see how this epic tale ended. Granted, the storytelling was a bit too complex often, but it didn't matter. I played this one hours and hours on end, trying to make my small army into the deadliest collection of killers in Ivalice. It was bliss, to say the least.

A sequel came a few years ago on the Gameboy Advance, but I didn't get into the somewhat more kiddy title. I've been waiting for the next bit of news for quite a while.



Squaresoft has announced the release of Final Fantasy Tactics: The Lions War on the Playstation Portable. This is basically a port of the original PS1 Tactics, now spiced up with slick, cel-shaded cut scenes showing the story unfold. Additionally, new job classes will make their debut, including the oddly-named Onion Knight. So... do they make the enemy cry or something? We'll just have to wait to find out.

The PSP Tactics will be coming to Japan sometime in 2007. No news yet on a US release, but seeing as how this is one of the hotter FF titles, such a thing would be inevitable. At least, I hope it is. It'll be good to go to the REAL Ivalice once more. Mmm. Final Fantasy Tactics. Good times.

Thursday, December 14

Fatal Fantasy

I'm sorry. I tried. I really did. But I just couldn't do it. I have to quit.

It's over for me.

I'm not playing Final Fantasy XII anymore.

No matter that some say that it's the next step in the series. No matter that quite a few gaming sites are calling it the coolest thing since sliced bread. This offline MMO-wannabee just doesn't grab me. The characters and the Episode One-ish story about their warring countries are uninteresting and boring and the game system just stymies me with how it throws nigh-invincible enemies at you along with regular monster encounters. The huge but often empty arenas of play are tiresome to explore, and the music just has no soul.

Call me a FFVII Loyalist, an Anime-RPG fanatic or just plain old-fashioned. But I feel that even with all the ruffles, wild hair, anime cliches and archetypes of FF's past, at least the previous games made me care. FFXII just leaves me... dry.

Moving on...

Tuesday, December 12

Oscar Night



Here's The Salt Mines Crew at our spiffiest during our very early office Christmas Party last week (the only one missing is our Head Honcho-ness, who's taking the picture).

There was quite a few things to be thankful for this year- we've filled up our formerly bare lobby area display with award statuettes and won a couple of hard-fought pitches. It's pretty cool I think to realize how far we've come after several years, from being a very low-profile ad agency to a company that's getting noticed quite a bit in the industry. We're lean and mean, and we can only get better. I'm glad to have these guys and gals to work with day to day.

A MADman couldn't ask for a crazier bunch to keep one's insanity intact. Here's to another year of producing salt!
WiiTF?!

On other console news, seems that the current rage among gamers who got the Nintendo Wii these days is getting people hurt. Apparently, quite a few 'energetic' gamers are gratuitously over-exerting themselves and expending far too much energy into some swings with the console's movement-sensitive controller. While waving the remote like a tennis racket or golf club, some gamers have apparently thrown the controller at their TVs, at pets or even family members. There have been quite a few bruises and broken TV screens as a result.

No matter that the remote comes with a wrist strap or that you really don't need to swing it that hard... some pretty hardheaded and homicidally clumsy individuals with a bit too much energy still manage to wreck stuff or do harm.

I think it's pretty fricking' ridiculous- no, IDIOTIC- to swing a teeny controller with enough force to crack a skull. Like, come on now. How stupid can you get? Seriously.