Monday, January 23

Doing a 360, Part Two



So far, my new XBox 360 has been working fine. No sign of any bugs or defects, or signs that the rumors of overheating and other crap are happening to my unit. It works fine, especially the cool wireless controller. Yesterday, in anticipation of my running out the included batteries, I got the XBox360 Charge and Play Kit which consists of a rechargeable battery pack, and a USB charger cable (you plug it into your PC or the Xbox to charge it up).

My only game so far is Dead or Alive 4, which was my first and only choice for an initial game (it came free with my unit). The game looks incredible, though at first glance it looks very similar to the previous XBox entry, DOA Ultimate. However, as you see more of the game you will notice the increased level of detail and realism in the graphics, the new animations and tons of little nuances which make it a whole new game and pretty much the most playable and technical game in the franchise.

In terms of Story and cinematics, DOA4 impresses with a collection of probably the best CG endings so far seen in a videogame fighter. These somewhat lengthy movies range from the bizarre and funny (ever think you'd see Kasumi the Ninja Heroine as a mermaid? Or how Hitomi spends her mornings? It's here...) to the silly (Leifang overreacts anime style, Zack in a slapstick quest ala Harryhausen/Indy Jones) and the plain weird (Brad Wong goes tripping). Several though are epic, and center mainly on the ninja characters' quest to destroy the evil DOATEC corporation once and for all (which result in some righteous ninja butt-kicking). If you finish all the initial characters' Story Modes, you will unlock DOA4's ULTIMATE Ending movie, which belongs to the character of Helena, the opera singer turned new CEO of DOATEC. Her movie reveals a lot, begs the asking of some questions and finally brings this chapter of Dead or Alive to an end. My advice... don't turn off the movie until the credits end.

In terms of gameplay, DOA4 is a whole new ball game given that several key mechanics have been refined and made more robust. Counters are now harder to do and cause less damage, giving fights a bit longer life span (which is good) and minimizing the winning of bouts due to random countering and luck. Fighting against the CPU is now more challenging given the fiercer A.I., who WILL counter you if you just rail out the same attacks again and again. There is no Easy Mode, so right off the bat you'll be in a fight.
Oh, and at the end of the Story Mode for most characters (and at the end of Time Attack) is Alpha 152, a glowing, transparent, crystalline or metallic female Kasumi clone (think Dural from Virtua Fighter but with hair) who is the new Boss of DOA. Forget Raidou. Forget Tengu. Forget Genra. Alpha 152 will kick your butt and then some with teleportation, super-long combos and some scary throws that can take out half your life bar in a flash. Sparring mode will do you good.

My main gripe with DOA4 is an aesthetic one... I hate the choices Team Ninja made for the unlockable costumes. In fact, I believe they got a bit lazy or rushed things. Many of the characters sport palette-swap outfits (the same outfits but with different colors) and a lot are shortchanged again on the size of their wardrobes. Where are the bikinis? The cool choices fans were given in DOAU are sadly lacking in DOA4.
That aside, DOA4 plays great, looks beautiful and is easily the best of the lot in terms of gameplay. Now, if only Team Ninja gets to working on additional costumes for download, it'll be perfect. As it is though, you can't get any better than DOA4 when it comes to fighting games on the Xbox360 (there's no other fighter anyway), though as it is DOA4 fails to top my current fave game, Soul Calibur III for the PS2. Still, it's one of the best reasons to get an Xbox360. Though Rumble Roses XX is coming late March. Hoho.

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