Showing posts with label virtua fighter 5. Show all posts
Showing posts with label virtua fighter 5. Show all posts

Wednesday, February 14

Fetching a Stick



Even though I was able to get my copy of Virtua Fighter 5 several days ago (and have been enjoying myself immensely ever since), a little mishap prevented me from turning The Sanctum into an arcade. The specially-made Virtua Stick High Grade arcade-style controllers made by Sega specially for VF5 turned out to have a defect, causing their recall from production and an indefinite hold on any release. And so, I was up a creek without a stick. For a while, I decided to forget about getting an arcade stick, but really- the Sixaxis controller, while adequate, isn't the best thing to use with VF5's motions. Even some moves, like simple evades (just tapping up or down on the pad) is difficult, which is really cramping my style. And so, I decided to think about getting a stick again.

This time, I'm getting the Hori Real Arcade Pro 3 Stick, which came out about the same time VF5 did. It's the other PS3 arcade-style stick controller released recently, and it's supposedly quite durable and of very high quality. What the heck. It's not like I'm going to spend my dough on an expensive Valentine's Day date or anything. Heh.

Tuesday, December 12

My First PS3 Game



The image above is the box art for the Japanese version of Virtua Fighter 5. Reported to be a pretty much perfect port of the arcade game that's been out in Japan since July 2006, the latest installment of Sega's flagship fighting game is due to impress at home on the PS3.

Aside from the usual stuff- like next-gen character models, blazing fast 60 FPS animation, character customization features, more martial arts styles and moves than a Bloodsport tournament and 17 unique fighters- VF5 for the PS3 will feature no doubt home-only features such as VS and Training Modes (as seen in the screenshot below) and supposedly, a playable End Boss.

Sega has already announced a firm release date of February 8, 2007 for the Japanese version. The game will be a bit pricier than the usual Playstation game, but will come with a nice little extra- a copy of Virtua Fighter 10th Anniversary Edition- which basically is the old-style Virtua Fighter (with 90s style blocky polygon graphics... talk about retro) but updated with VF4 moves and characters. But let's face it... I probably won't play this at all once I get VF5.



With my reason for getting a PS3 arriving in February, I guess I can consider myself lucky I'm single. Heh.

Sunday, December 10

The Next Generation of Beating People Up

The Playstation 3 may not have had a Launch to End All Launches, nor is the initial software lineup anything to scream about (at least, not in a good way), but I'm still pretty much locked into getting myself one. It's inevitable, simply because for the near future, the best fighting games of the next generation are headed for Sony's black monolith.


Delicate but deadly, Aiki-jutsu expert Aoi Umenokouji is but one of the fighters in the PS3's first big fighting game.

The first and obvious title of course is Virtua Fighter 5. The latest installment of Sega's flagship fighting game has been out for almost a year in Japan, while the rest of the world can only drool at the literally hundreds of hi-res videos uploaded on the internet by VF5 players (the Japanese arcade units allow recording of matches- awesome). Suffice to say, even after watching several hundred match videos, I'm still pumped.
This game has more martial arts moves than an entire video shop's worth of martial arts movies, oodles of gameplay depth that other fighters can only dream of attaining and graphical goodness that makes for the most detailed and gorgeous character models yet. The characters in motion are pretty amazing, with the VF fighters designed to look more realistic than, say, in rival games like Dead or Alive. The animation is unreal, and so far all I've seen are videos- I can only imagine at how this game actually looks and moves running on a on a PS3 with a really nice TV. With 17 unique characters to master and kick butt with, I'll probably be playing this game even when the PS4 comes out. Unbeatable.


Tekken 5's Asuka Kazama and Lili have gotten wider since the last time... about 1080p wider.

The second game fighting game fans will be checking out on PS3 is the next-gen version of Tekken 5: Dark Resurrection. This is basically the same game as the original arcade upgrade to Tekken 5, albeit now in High Definition. There looks to be some new aspects to arenas (the stage above was formerly only seen burning and at night) and a playable Boss character. Instead of releasing this rehash as an actual disc, Sony and Namco are apparently putting it out as a download on the PS Online Network. No word yet if us players outside of Japan or the US can get this though. In any case, I already have this game on PSP, so no big loss if I can't. Still, seeing Asuka and Nina in HD sounds cool, so I'll get this if I can.

2007 should be a great year for fighting gamers, whose genre has suffered a bit of decline in recent times. But with VF5 and Tekken 5 DR coming soon and the inevitable Tekken 6 and DOA5 on the horizon, the future looks bright for beat 'em ups.