Friday, September 8

Hiniranga

After my long Avatar gush, I would like to say that the adventures of Aang is a model or a standard by which I wish to place my new comic concept/idea against. It's called Hiniranga (pronounced "Hinirang-gah"), which is basically and literally, a manga comic based on the Comic Quest gang's shared Filipino-themed fantasy world setting of Hinirang.

To reiterate, Hinirang was created a few years ago by the group (the concept was originally hastily put together by myself and Nikki Alfar during one moment of hectic creativity)- a fantasy world based on Spanish-era Philippines, with mythical indigenous creatures and magic mixing with the local conflict of native Filipinos and tribes against foreign occupational forces. There have been many contributions and attempts to bring Hinirang to life- mostly through prose fiction from the group writers, and through a pretty cool but ultimately doomed website. Comics based in Hinirang were often thought out, but rarely ever materialized, except maybe through an Immacolata webcomic. Aside from that though, nothing yet.

That should be remedied by Hiniranga.

What do I see in Hiniranga? It's not really an anthology, though multiple side stories may be installed, if need be. Basically I want to tackle one adventure in particular. Simple enough- a band of heroes must come together for a cause. This cause must transcend their individual pasts and backgrounds. I am seeing a diverse cast of protagonists- a party of adventurers that kick ass. Almost assuredly in the book will be Immacolata, the super-powered heroine created by Dean Alfar. I am not sure though it the "Fury of Hinirang" will be an actual part of the party, or just an ally/occasional comrade. The rest of the roster is as yet undecided, but shadows of images are already in my mind. A disgraced man of faith. A wealthy scion with a secret. A rebel warrior. An elite Ispancialo soldier. A half-breed. A sorceress. They're there, beckoning, but as yet are awaiting to be formed.

Hiniranga will, obviously have manga-style art and storytelling to keep it updated to the times and because that's how I work. What am I thinking of seeing? I am seeing skirmishes between armored Conquistadores backed by warrior-prayles (friars) engaging with acrobatic, ninja-like Kali-Arnis rebel warriors aided by mangkukulam hexers. I want to see Tikbalang cavalry and flying vintas. I want to see magic cannons and pistolas, walking bahay-kubos and Higantes bashing against the Ispancialo's Great Fortresses. I want to see expeditions into haunted caves, lost barangays and mysterious ruins. AWESOME. I want to see Hinirang as its never been seen before.

Is it possible? Who knows. It's still very early but I want to have stuff ready. At the very least, I may have something ready for the Komik Kon. I'll also want to study the work of artists who are more versed into doing local-themed stuff, like Andong Agimat's Arnold Arre, or perhaps Gerry Alanguilan. I'll also see about getting inputs from the rest of the creators of Hinirang. It'll be interesting to see how far this can go.

It begins here.
More Avatar Gushing

It's been almost a month since the last new Avatar: The Last Airbender installment, and I'm pretty much starved for the next episodes. The Fury of Aang left off with a big cliffhanger and white-out, but hopefully the upcoming Secret of the Fire Nation will fill that void in quite nicely. The story picks up soon after Fury with the Aang Gang heading off to the Earth Kingdom capital of Ba Sing Se, that mysterious place that has recently been glimpsed at through videos of the Avatar exhibit/showing during the recent San Diego Comic Con. Similar to the grandness of Imperial China, Ba Sing Se is almost a character in itself after all the times it has been mentioned or referred to by various characters in the series so far. It will be awesome to see it in motion and how the cast interacts within it's high walls.

Also headed for the capital are the series anti-heroes, exiled Prince Zuko and his uncle, General Iroh (who was voiced by the late Mako). On their separate route to Ba Sing Se, they meet up with a returning character- but is this familiar face a new friend, or enemy?
On top of all this, the evil Fire Nation continues it's relentless attack on the Earth Kingdom, led by the ruthless Princess Azula. This time, they're armed with a terrifying new weapon that may change the course of the war. What is it? Well, we'll just have to wait till next week, September 15, to find out everything about The Secret of the Fire Nation.

Some cool stuff that has been so far revealed online about Avatar- because it IS one of the most popular and acclaiimed animation shows these days, the third season has already been confirmed. This third chapter, perhaps the "Book of Fire", will follow Aang's adventures as Aang faces his destiny and his greatest enemy- the Fire Lord Ozai- with the fate of the world at stake.
A very tantalizing tidbit was mentioned on Newsarama recently that there has been talk of further seasons. Supposedly, any further adventures of Aang will continue after the end of the war with the Fire Nation. As a fan it's just awesome for me to imagine what could be done after, what other characters can be seen, what lands can be explored or stories to be told. Will Aang try to revive his race of Airbenders? What will become of his relationship with Katara? Will he and Zuko ever be friends? Avatar is, in my humble opinion, one of the best animated shows I have ever seen... if it can go on indefinitely, I would be overjoyed. This show just deserves to go on. And on. And on.

Avatar: Secret of the Fire Nation, a 2-part one hour special, will premiere next week on September 15. Once again, too bad local Nickelodeon STILL hasn't gone beyond Season 1 re-runs of Avatar. I recommend several ways to get your hands on this awesome title- buy the US Dvds (A full set of Season 1 is coming), look for it in local anime shops or download the show online via bittorrent. Avatar is worth the effort hunting down, people. It's that great.

Darn. September 15 can't come soon enough.

Thursday, September 7

Retro Animation Action


"Demon Dogs!!!"

One of the coolest cartoon shows I enjoyed during my youth was the Ruby-Spears cartoon Thundarr the Barbarian, an action-packed series set in a bleak future. As mentioned in the show's opener, a rogue comet passes between Earth and the Moon, causing worldwide destruction (of course, since this is a US cartoon, death isn't actually shown though obviously BILLIONS surely died). Centuries later, humans exist alongside mutants and other weird creatures in a new, violent and dangerous pre-historic/midieval world built on the bones of our time. Rising to power in this era are men and women calling themselves Wizards, capable of wielding sorcery, super-science (as per the show's literature) or a combination of both. Typically, these Wizards are evil and oppressive, enslaving any humans or innocent sentient beings unlucky enough to fall into their domains.

Emerging from a Wizard's slave pits is the titular Thundarr, a barbarian warrior who for one reason or another pledges himself to ridding the world of Wizards and protecting the remnants of mankind. Accompanied only by two other allies- the Chewbacca-like Ookla the Mok and the knowledgeable and beautiful Princess Ariel, Thundarr is off to fight for the freedom of mankind. It's unavoidable to mention Thundarr's uber-cool weapon of choice- the Sun Sword, a lightsabre-like weapon which allows Thundarr to kick Wizardly butt. The Sun Sword had one of the most awesome sound effects ever, and it's just a pity that there were never any Thundarr toys back then- I would have loved a Sun Sword toy. Darn.

Thundarr himself was your typical barbarian hero- course, rough and fearless and suitably LOUD. Chewie- I mean, Ookla speaks only in his growly language, so most of the articulate lines are said by the culture-savvy Ariel, who seems pretty well-versed in ancient customs and technology (modern-day stuff to us). A lot of the show's scant humor is taken from the ignorance of the main heroes to stuff we take for granted today. But then, Thundarr isn't a gag show- it's all about heroes battling monsters and magical villains in a post-apocalyptic earth.
Every episode saw Thundarr and friends battle a Wizard-of-the-Week. There is, in my recollection, only one actual recurring villain, the Wizard Gemini, who is actually one of the freakiest character designs in the show (and there were a TON of freaky designs for both characters and monsters in this show). For the most part, the animation of Thundarr were of high quality for the time. Comic fans will note that Thundarr's art and character designs bring to mind the art of comics legend Jack Kirby, and is similar in tone, mood and setting as Kirby's Kamandi, Last Boy on Earth. This is because Kirby DID actually work on the series, taking over with production design on Thundarr after the original artist, Alex Toth, left the project. Comic fans will then notice that the Wizard Gemini has a distinct resemblance to Darkseid, one of Kirby's creations.

Sadly, Thundarr lasted only for about a couple of seasons, with the second season being a bit shorter than the first. There was never really any closure. All we can assume is that Thundarr continues on his Wizardfighting days indefinitely... at least, until the time that he became a King by his own Hand. Perhaps someday, this tale will also be told. Hmm...

I'm glad to be able to find episodes online thanks to Bittorrent, so now I am able to rewatch Thundarr's adventures. Truly a cool relic of my youth that I should store and cherish even in these days of anime and CG-epics. Sometimes, it's just good to kick back and watch something from the good ol' days. Now, if only I could find episodes of Super Seven and Mighty Man and Yukk...

Tuesday, September 5

The Next Final Fantasy

It seems like an eternity since the last good Final Fantasy game- Final Fantasy X, as I remember (No, the X-2 spinoff doesn't really count). Since then, we've seen Square-Enix embark on their MMORPG-esque Final Fantasy XI, which is pretty worthless to console solo artists like me. The next true FF, Final Fantasy XII, has seemingly been in development forever, seeing almost cataclysmic changes in designers/producers, delays and re-dos with every update. Well, finally at long last the Japanese version was released in Nippon with flying reviews. The english version is coming and I've read some stuff about the latest FF adventure.

Final Fantasy XII is set in the world of Ivalice, a world gamers familiar with all things Square should know; it's the setting for the classic strategy title, Final Fantasy Tactics. However, this similarity is apparently in name only. You probably won't find much reference to the adventures of Ramza and Delita in this magical/sci-fi world, home to fleets of flying airships and more races of humanoid creatures than a Star Wars cantina. The main story basically deals with a war between the country of Dalmasca and the Empire of Arcadia; Dalmasca's princess, Ashe, marries the prince of a neighboring country in order to forge an alliance. However, when the Empire attacks, the smaller nations' forces are quashed and the princess forced to go into hiding. Eventually, Princess Ashe will meet up with a disparate group of individuals including Vaan, a wannabee Sky Pirate, a disgraced general and more to try and fight for the freedom of their occupied land.

The character designs have that FF-bent... lots of incongruous ruffles and doo-dads all over. However, I have to say that the characters, mainly the human characters, have a blandness which brings to mind... an MMORPG. Gone are the radical designs from previous FF's, replaced by seemingly more generic faces. Perhaps once I actually play the game and get to know these new kids on the block, my impression will prove unfounded. Maybe.
FFXII also features a radically new way of combat, with real-time and strategic elements being melded. No longer will there be random encounters as you will see enemies far-off. There will be new ways to do things like levelling up skills and using summons. Wild stuff for a title that has always been strong with its traditional traits.

Final Fantasy XII seems to be a ways off- it's expected in October. Despite my initial misgivings with character designs, I'm actually quite intrigued wtih the latest FF. Some mags have actually called it the best Final Fantasy yet. We'll see for ourselves when we actually get the game later this year.

Monday, September 4

Thus Endeth the Hunt



It's a sad day when you find out that an icon is no more, and today qualifies as that kind of day. Steve Irwin, AKA "The Crocodile Hunter", died while diving off the north coast of Australia. The dive was with normally-docile stingrays, but in this instance Irwin was stabbed by a barb through the heart, and he died before paramedics could bring him to the hospital. It's a shocking bit of news to read. Mr. Irwin has always been crazy and a risk-taker on his animal forays, but we've all thought that somehow, someway he'd always come through anything safely, and with a smile. I've been endlessly entertained by his over-the-top enthusiasm to give us humans more understanding for nature's creatures. He will indeed be missed.

Rest in peace, Crocodile Hunter. May impressions of your distinct speech and enthusiasm keep your memory alive for years and years to come.

Sunday, September 3

DOA: Dead or Alive International Trailer



Here's the official trailer for the Dead or Alive movie. The first teaser trailer wasn't well-received by viewers, especially fans of the game. The second however, seems to be doing a good job in making people look at this film a second time and considering that it may not be the crapola everyone is assuming it to be.

Honestly now... it has hot babes, hot martial arts action, hot babes in hot bikinis doing hot martial arts action... HOW CAN IT NOT BE GOOD? Seriously though, the movie looks pretty fun and it doesn't, unlike many past fighting game translations to film, seem to take itself too seriously. Can't wait to see this Ultimate Guilty Pleasure movie. The Aussies and Brits get to see it earlier than most everyone else this September, while the US has to wait till October for their DOA Movie fix. As for us in Asia... who knows. I'll just let DVD bins or Bittorrent be my guide. Heh.

Thursday, August 31

A Passionate Victory



In spite of countless delays and heartbreak and a hundred adventures in between, Siglo: Passion ended up winning Best Comic Book of the Year at the Manila Critics Circle Book Awards. This bit of comics news care of El who attended this year's Book Fair at the World Trade Center in Manila. Congratulations to the many artists, writers and creatives who threw in their talent and effort into this endeavor. This deserves a passionate WOOHOO!
Superman Returns Remakes

Before I left the house today, my parents were watching Superman Returns on dvd. I'll be the first to say that I don't think that Brian Singer exactly got Superman Returns right. But I do admit that the guy had love for the project, and that showed in the end product. Yeah, a bit too much love, but what the heck- it sold and will hopefully bear fruit with better sequels.

It got me thinking though- what if OTHER directors got their hands on the Man of Steel? How would it have turned out differently?

George Lucas
Can you say Prequel? We'd see Krypton at the peak of their civilization. We'd see a young Jor-el, a Knight of Knowledge whose belief in justice and true science eventually puts him at odds with his best friend, the ambitious Lieutenant Zod. There will be crystal sword fights, crystal skating races and a cantina scene with lots of aliens! Oh, we'll get to Kal-el by the, oh, third film. At least, NO KID. Superman, like Jedi, should be celibate. Lex Luthor will continually try to get Superman to turn to... the Dark Side...

Michael Bay
We would have seen a blow-by-blow account of the last day of Krypton, complete with a hundred Kryptonian characters whom we will try to care for but really shouldn't because they all eventually end up as space debris. We'll see hyper-realistic scenes of carnage as those weird crystal buildings collapse into huge, gaping chasms. When we finally get to Superman, expect LOTS of the trademark slow motion walking towards the camera, and lots of glorious pans. Luthor's plot will involve crashing a meteor into the planet! Glorious stuff.

Ang Lee
This three-hour epic will feature two hours solid on young Clark Kent's growth; from his days as an infant and how Ma and Pa Kent developed metal pacifiers and milk bottles to counter his super-teeth, to his early days in elementary school, befriending bullies and going on meaningful trips to the museum. We'll discover the psychology of a superhero is developed through long scenes of gravity and emotion- all before Clark turns 10. Then we'll gloss over the teens and morph into adult Clark and move into martial arts-themed action as Superman leaps (he can't fly, but skim over trees) into action versus his nemesis, Lex Mu Bai, armed with the Green Destiny, a sword forged from Kryptonite!

Peter Jackson
We can look forward to a visual masterpiece, care of WETA Digital. Expect armies of giant robots, fully designed down to their inner circuit boards. Expect Kryptonite to be redesigned ala elven jewelry, and have ten different variants and colors (all of this will be featured in hour-long featurettes on the DVD release). Oh, and aside from Brandon Routh as the Man of Steel's 'face', the actual animations for Superman's movements will be motion-captured and performed by Andy Serkis.

Darn... that Ang Lee treatment actually sounds good... well, at least the last sentence did. What could have been, in another world, in another life. Oh well.

Monday, August 28

Heroism

During the weekend, the Quest Gang came together to talk about the next Project: Hero release. As with the first issue, PH is an anthology of various original superhero comics, all one-shot stories told in the classic comics style. There are returning titles from the first issue (such as my own Samurai Sis) and all-new stories from both veteran and new creators to the project. After dinner at Peri Peri Chicken (which I loved for the spicy sauce, though I usually like my chicken crispy rather than juicy), the group headed off to UCC Coffee to show off scripts, character designs, artworks and talk about the project. Aside from my own title, I'll be doing the story of another creator, and the concept is very interesting. I hope to do the comic justice.
It's been a long time since we met like this, over a common cause with everyone raring to go, and it was good. The deadline for Project: Hero as well as other stuff I'm working is pretty tight, but somehow I'll find a way to get it all in. Have to. There is no try, only DO. Heh.

Friday, August 25

The (Near) Future of Gaming

As we come into the 'Ber' months of the year, we're inching closer to the pivotal holiday season. On top of many a gamer's mind is the much-delayed Playstation 3, the Death Star of console gaming platforms. Yes, after all this time expectations have been somewhat lowered- Games won't look as great as the initial CG ads and demos first made them out to be; The next Tekken won't have photorealistic fighters or even anywhere near the graphic quality of the 'sweaty Jin Kazama' vid shown months and months ago. From all indications, PS3 games will at least look as good as Xbox360 games, if not slightly better, depending on the programmers and the individial games themselves.

In terms of fighting games, the PS3 has at least a couple of exclusive titles that beat 'em up fans would give their eye-teeth for. First, of course, is Tekken 6, which will at the very least still retain the cast of pugilists from the last couple of games (Tekken 5 and the Dark Resurrection upgrades). I predict pretty much the same animations but with upgraded graphics and the occasional new attack or move, coupled with hopefully a Character Creation Mode (borrowed from Soul Calibur) instead of the usual Customization options avalable from before. Of course, CG movies aplenty will tell the continuing story of the Iron Fist tournament, though in-game cutscenes will probably look almost as good.
The other big gun in the PS3's fighting library is Virtua Fighter 5. Virtua Fighter is the creme dela creme of fighters, pretty much the pinnacle of technique, timing and expert gameplay. The arcade version is already out in Japan and videos of fights are regularly on display online. The fighting is fluid, fast and awesome to see, with the VF crew looking better than they ever had before. Aside from the ultra-crisp graphics and animation, there are tons of options to customize your characters in terms of items, hair styles and clothes. I have as yet to see a bikini on any of the girls (I can dream, can't I?) but what is so far available is impressive. Hopefully the PS3 version will come with tons more options for customizing... the game is still a ways off, with a TBA 2007 release.

Aside from fighting, other big titles destined for PS3 that are worth salivating for include Metal Gear Solid 4: Guns of the Patriots. Put in control of a rapidly-aging Solid Snake (or OLD Snake, as he is now called), players must take on the forces of Liquid Ocelot (the former Revolver Ocelot now possessed by the grafted arm of the deceased Liquid Snake), who is attempting a worldwide coup de'tat. On Snake's side are the regular crew of suspects, with new looks and attitudes looks like- a spunkier, more formidable Meryl Silverburgh, an older Colonel Campbell, a more booky Otacon and a more bedraggled Naomi. Even the former girly-boy Raiden is back, now coated with a shiny new cyborg body and MAD killing skillz. Snake will need all the help he can get with armies of elite soldiers and herds of creepy moo-ing Metal Gears being lined up against him. Rumored to be Snake's last adventure, the story of this incredible-looking title is worth the price of admission alone.
Assassin's Creed is another intriguing title for the PS3. Set in what appears to be Crusades-era Jerusalem, players are put in control of Altair, a professional assassin working behind the scenes to influence the events in the carnage-filled time. The game touts groundbreaking A.I. for bystanders and never-before-seen interactivity between the player character and the environment. So missions will have to planned out carefully- from the lighting-fast kill to the prolonged escape from pursuing guards, one wrong move could spell capture and death... or worse. Prince of Persia meets Splinter Cell? Good stuff.

The present platforms also have cool games coming up. The Xbox360 of course has Dead or Alive Xtreme 2, which basically has sexier DOA babes doing even more sexy and cute stuff on an all-new island paradise. Not only volleyball but jetskiing is now on offer, plus a load of minigames, titillating sequences and... tan lines.

The PS2 and Xbox will be receiving perhaps the last great MK before the next generation... Mortal Kombat Armageddon brings together pretty much every fighter who has ever appeared in an MK game, all set for a final showdown that will probably set what the next MK generation will look like. There will be blood- oh yes, there will be blood. Characters will die, but at least players will now be able to Kreate their own Kharacters in what may be the deepest and best Character Creation mode apart from wrestling games. Aside from looks and clothing, you will be able to create your character's move set, fighting style and fatality. Literally millions of possibilities for the ultimate bad-ass will be at your disposal, so this may be a reason to hold onto those PS2s and old Xboxes even when the next gen becomes now-gen.

Darn. Lots of stuff to play with, and so little cash. And time. Gamers however will have a grand time working out how to fit it all in. Heh.

Wednesday, August 23

Fantasy Movie



Here's the poster for the upcoming fantasy novel adaptation Eragon, set for theaters in December. Eragon is the first of a trilogy of novels by Christopher Paolini. Originally a self-published venture, the book was eventually picked up by a publisher and rose to the best-seller list. Among the actors cast for the film are Jeremy Irons and John Malkovich.
I haven't read the novels, but I have read about them online after seeing the poster. I remember the bibliophiles in the old gang talking not too fondly about Eragon, and it seems mostly because the novel seems quite derivative of sources like LOTR and Star Wars. In fact, some reviews have openly called it a "Tolkien Wannabee" (Entertainment Weekly apparently named Eragon the Worst Book of 2005). Still, good fantasy films are few and far between, so I'll be checking this out when it comes out later this year.

Tuesday, August 22

Lara Croft in my Pants

I finally went and bought a couple of new games for my PSP, so I finally have other things to play aside from Tekken: Dark Resurrection and MP4-encoded videos.
One game is Untold Legends: The Warrior’s Code, which is basically a Diablo-esque dungeon crawler. You choose from one of five playables and go on one monster-killing quest after another in the struggle to (shades of Oblivion) put the rightful heir of the emperor on the throne. The game looks good and the animation and action is solid, plus there’s that addictive factor that games of this type always has- how you just want to keep getting stronger, getting better gear and more powerful attacks. It looks to be a good title to just whittle away at downtime so I got it.

The other game I got is the PSP version of Tomb Raider: Legend, which makes a grand total of FOUR versions I have of the latest Lara Croft adventure (Crystal Dynamics and Eidos should give me a prize). Like all the other versions, Legends for the PSP puts you into the skimpy outfits of Miss Croft as she races across the world battling mercenaries and the odd wild animal to put together the pieces of an ancient relic of power.
Despite being on a portable, the PSP game is pretty much the same game as the other versions, albeit not as gorgeous as, say, the Xbox360 game. However, there are cutbacks- primarily on the controls. Moving Lara around is done primarily on the analog knob of the PSP (a smaller version of the Playstation controller’s analog sticks), and it can get a bit tricky, especially when you need to be VERY precise. Plus, you usually have to move the camera yourself (or constantly press the L trigger to re-center it) to see if you’re lined up correctly for a jump. Even with these minor control issues, the game is quite fun to play and the sounds are all here (though there are some delayed sound effects here and there) from the cool music to the excellent voice acting.

Overall, it’s awesome to have what I consider to be the best Tomb Raider game totally playable and intact on a portable. That, along with Tekken makes for an excellent way to battle boredom anywhere.
Since I have consigned myself to getting only legit games for my PSP (apparently, my PSP cannot be ‘modified’ to use downloaded game ISOs), I’m already thinking of other additions to my library. Maybe Streetfighter Alpha 3 Max or Valkyrie Profile Lenneth may be in order. We’ll see once I get some cash flowing again. If only Streetfighter III: Third Strike and Soul Calibur was coming to PSP. Then again, who knows? Maybe. One can always hope…

Monday, August 21

Ceasefire

So, after setting comic-lovers' worlds on fire with their Civil War event, Marvel Comics flubs the ball and has delayed the release of part four (and pretty much every other comic tie-in with it) back to November- about a month's delay. The reason, according to Marvel, is the need for more time to keep the integrity and quality of the comics intact. Yeah, someone fucked up bigtime.

Good to hear that even big comic companies and star artists suffer delays as well. Heheh.

Saturday, August 19

Weekend

Ah. I've been waiting for this. A three-day weekend is always a great time. It's been a particularly exhausting week, not just because of the actual loads of work but the pace. My body clock has been odd lately and it seems that I'm lethargic and sleepy ALL the time... which is dangerous for a commuter since I really shouldn't be snoring my head off in a bus or cab.
In any case, I've been making it SOP to kick back on weekends... I don't really go out on Saturdays anymore, using the time instead to just recharge at home, to just watch TV or play games and maybe order out some sumptuous fast food feast. I'll probably go out with a friend tomorrow and shop around Greenhills for something. That's made all the more attractive by the fact that I won't be waking up early Monday for work. Darn, that feels so nice. Heh.

Work continues on Project Kris, which I have been told has had the first several issues distributed. I'm once again deciding on what actual title to work on for the upcoming Komikon this October. Whatever happens, I want to have SOMETHING ready.
On other projects, Project HERO 2 is hustling along, with a script and designs required for submission by next weekend. Aside from that, nothing is as yet on stone.

Which is good in some ways, bad in others. But whatever. I'm just glad for the weekend right now.

Tuesday, August 15

Femme Fatales


If looks could kill...

Here's the movie poster for the upcoming DOA: Dead or Alive movie. Aside from this group shot, there are about five individual character posters each centering on one of the five heroines- Christie the Master Thief, Helena the Fighter, Kasumi the Ninja Princess, Tina the Pro-Fighter and Ayane the Assassin. The main poster though obviously gives the role of main heroine to Christie (played by Holly Valance) who was, strangely enough, the most villainous of the DOA girls in the actual game (though she was also arguably the sexiest of the sexy videogame vixens). Anyway, the poster actually looks pretty awesome, to be honest.

Up to now, there seems to be nothing but bad will towards this game-to-movie adaptation, most vocally it seems from fans of the game, who are complaining about everything from the casting to irrational stuff like the movie not staying faithful to the source material.

It's pretty ridiculous, if you ask me... the game actually has a pretty run-of-the-mill story... the same tripe that has been used and re-used from Street Fighter to Tekken to Fighting Bujutsu... evil organization holds tournament, attracts fighters of varying backgrounds and fighting styles. Hilarity ensues. Not Oscar material, but in this case, the overabundance of gorgeous babes should make for pleasing spectacles. My only hope is that the fights are well-choreographed, with actual resolutions and victories instead of all build-up for nothing (which happens in a lot of fighting game movies, from the Tekken anime to the Street Fighter live-action film to the Mortal Kombat movies). In any case, the director (Corey Yuen) isn't a newbie to great action and hot babes (he directed So Close) and the girls look dynamite. It's all a matter of them making the best of what really is just a thin plot and lots of excuses for action and fan service.

DOA the Movie starts showing early September. I hope to see this on Bittorrent or on DVD bins by then, since I don't see this coming out in theaters anytime soon. We'll see how this one goes when it finally hits.
Semper Fi

Today I would have wanted nothing more than to just stay at home as the rain drizzled on outside. But go to work I had to, so I trudged out to the MRT to make my 10AM meeting. Unfortunately, as has happened at least once before, the Katipunan MRT branch was closed for some reason, most probably due to the rain. The security guard suggested that I head to the Anonas station, which was operational. This was pretty ridiculous given the thick traffic headed for Cubao, so I decided to just try and get a cab somehow.
It didn't look good- rain reduced my chances of getting a cabbie willing to go all the way to Makati to a very small percentage. Plus, some woman was also hailing cabs in front of me. It didn't look good.

However, things seemed to go my way. The woman eventually went off, giving up on getting a cab in the area (perhaps she also sensed my malevolent glare). Anyway, a few minutes later, a cab approached and seemed to slow before me. A passenger got off, and I asked the driver if he would take me to Makati. The man nodded in affirmative and I was overjoyed. We were off.

As we were headed into C-5 Highway, the cabbie started a conversation, which I was only glad to respond to... anything to keep the guy's mind off traffic and possibly losing interest in the fare. Eventually though, I warmed to the conversation earnestly given the driver's story. It turns out that my cabbie for the day was a MARINE. An honest-to-goodness, straight-and-narrow, death-before-dishonor marine, tested in battle in Mindanao and stationed everywhere from election guard duty in Cotabato, Presidential Security Details and a tour of duty with the UN in the African state of Liberia.

We talked at length about the recent politicizing of the Philippine military, and how the Marines themselves were in a battle to retain their identity and code of honor and principles even as the rest of the Chain of Command seems bought out by dirty politics and bribes. It tore my heart to hear such things, but at the same time I felt pride in knowing that there are a few soldiers... marines, who can't or won't be bought. I only hope that there were more of these upstanding warriors. In any case, the sad part is that the marines are fighting a losing battle, with their officers being systematically removed and the corps in danger of being abolished. We then continued talking about corruption in government, little stories each of us had heard, and about our frustrations and reasons why we, as a people, are both damned or lucky because of our inherent ease to forgive and forget. It would be easy (but definitely bloody) to remove the government by force, if people really wanted it out, but it seems that the Filipinos aren't THAT hungry yet. Who knows? Maybe it's just not the time. Maybe.

I got to Ayala Avenue, it turns out, pretty much on time. And I felt quite good at meeting a modern-day real soldier. I gave the cabbie his fare and a big extra, and I was on my way. Damn, if only there were more men like the Marine Taxi Driver, this country would go places. Literally and figuratively.
Rain, Rain...

It's getting old. Really.

I mean, all this frickin' RAIN that insists on falling early in the morning, drizzling the whole place and making the simple act of getting out of your bed an agonizing chore. The loud pitter-patter, the hypnotic applause of a million million raindrops just screams STAY INDOORS in countless tiny voices.

But when you have to go, you have to go. Even if the darn traffic always seems to multiply by 10 when it rains (as if people, like gremlins, multiplied when soaked), even if the blasted water seeps into your shoes, soddening your feet cold for the whole day.

Rain should only fall in the morning on weekends. When we can afford to stay home and follow it's commands.

There has to be a law. Feh.

Sunday, August 13

Pocket Fighter

I've been playing quite a bit of Tekken: Dark Resurrection on my spiffy new PSP... pretty inevitable since it's as yet my only game on my new toy. Anyway, the beauty of a fighting game is that you they have, basically, some of the best replayability of any game genre. Well, at least the good ones do. There have been crappy fighters that you would hate a minute after playing it the first time, and there have been shallow brawlers that you get tired of in a day or two. Tekken, particularly the latest Tekken (Tekken 5 and PSP's DR included) is thankfully among the best fighters around. The fighting system is rock-solid and challenging, with awesome attacks and fighting styles, a ton of characters to choose from and gobs and gobs of extras.
Tekken: Dark Resurrection is a port of the arcade-only (so far) upgrade to the PS2 Tekken 5; all the available characters from T5 are available off the bat with no unlocking needed. As I've mentioned before, there are two brand new fighters, each of which fits into the general theme of things quite well: mash-friendly dancing lolita Lili and touchy-feely commando Dragunov. Then there's Armor King, who was supposed to be dead but somehow back and piledriving everyone in sight... perhaps that's why this game was given the 'Dark Resurrection' subtitle.

The many videos available online don't really do the game justice in terms of eye candy. Tekken DR looks positively smashing on the PSP screen. The crisp, detailed character models emulate their arcade and PS2 counterparts almost exactly, save for slight simplifications. Overall, the detail can't be faulted- hands have individual fingers and up close, faces are perfectly rendered. Animation-wise, the fighting action moves at a perfect 60 frames per second- translation, smooth as silk fighting that's as fast as lightning.

More eye candy is to be had with a brand new intro CG movie and tons more cinematics to unlock and enjoy (though you've probably seen most of them if you've played the PS2 game to death), and there are tons of modes to play with. As with the PS2 and arcade games, you can purchase items and colors to modify and customize your characters' looks using money earned by playing the game. It's no Character Creation Mode, but it'll do for now (at least until Tekken 6 or Soul Calibur III gets ported to the PSP...).
Aside from the obvious, I've noticed the occasional new animation and little tweaks that are pretty cool. Thankfully, the end boss Jinpachi has been toned down, so now he's not as cheap as before (playing this at Hard difficulty)... which is probably to keep casual gamers from throwing their PSPs into orbit. Noticing these little details every now and then just makes this title all the sweeter.

As a fighting game, Tekken DR ranks right up there among the best of the best in the genre, which makes it's portability even more awesome. Now you can actually have streetfights ON THE STREET (well, make sure you're in a nice neighborhood first) or on the beach or on the road. The challenging gameplay, tons of characters to learn and master ensure that I'll be playing this for a long time to come. This is a MUST-HAVE title for any PSP owner and fighting game fan... get it while it's HOT.

Now if you'll excuse me, I have to get back to work unlocking that nurse outfit for Nina...

Saturday, August 12

Black Beauty



Yesterday night, I finally went and got myself a Sony Playstation Portable, or PSP. I've been resisting getting one for months and months, but when a game on this fledgeling platform finally appeared that I really wanted, I guess the decision was made. Once I got the money for the new toy, it was just a matter of deciding where to get it and what version. It's a bit tricky for the PSP since there's a bit of a choice- do I get one with the earlier, infamous 1.5 firmware/OS, which allows for users to use downloaded game ISOs or do I just get one of the normal updated versions for use with normal UMD games.

In the end, I got a regular PSP- I wouldn't be buying games left and right, but I would be choosing the titles I actually get. Of course, I got with my new console the title that finally sold the deal- Tekken: Dark Resurrection, a port of the arcade update to the brilliant PS2 fighter.
Well, what can I say? I got the usual black PSP (instead of the rarer white version prevalent in Japan) which is thankfully free of any dead pixels. The first accessories I got with it were a screen protector (it's not a touch screen but still easily scratchable hence the need for protection), a nice container pouch plus headphones/remote. The device looks DAMN sexy and lovely, I have to admit. It's one gadget which really makes you feel good about buying one, thanks to the nice, quality feel of the thing. It's not a brick, but is of substantial weight... I won't want to be having this on my waist all the time, but it shouldn't be a problem bringing along in any case.
Aside from being a gaming console, the PSP also serves well as a video and music player. Getting videos onto the inserted Memory Stick is pretty easy, and the big PSP screen makes for lovely viewing. So now, I have another portable video player aside from my XDAIIi. Heh.

Last night I was playing Tekken DR again and again. The graphics are lovely... pretty incredible the first time you see it, and still incredible several hours in. It's amazing how Namco was able to squeeze in this game into the PSP. Of course, TDR includes the whole King of Iron Fist Tournament's gang, plus three newcomers- Lili is the deadly dancing daughter of a tycoon fighting to 'free' her father's company from the Mishima Zaibatsu; Dragunov is a creepy undead soldier who uses even scarier Commando Sambo; and finally the returning Armor King is the long-lost master of evil wrestling.
The game is pretty brilliant, and the gameplay is appropriately and perfectly Tekken and the extras are abundant. Finally a true fighting game on the go! Best of all, this should last me for a while... at least, until I get a couple more titles. Fun stuff!

Thursday, August 10

Conjugal Birthday

Today, my parents turn one year older each. It never ceases to amaze me that both my Mom and Dad were born on the same day. Anyway, I took half the day off to spend lunch with them and my sister and her husband. We had steak and spaghetti and paell and had a blast hearing my Mom talk about her days as a nurse while she worked under Dad (who was a doctor then) before they even got married. It was weird hearing that at that time, my Dad had other girlfriends and my Mom never even thought she could ever get hitched with him since the conservative hospital management forbade relationships between nurses and doctors. Well, obviously that didn't stick since I'm here. Hehe.
Anyway, instead of buying them the usual gifts I just gave in to my Mom's suggestion and gave them cash instead. After all these years, it's me who's giving back to my two most important people in the world. Hopefully, I'll have many, many more years to keep on giving to them. Happy birthday, Parents!