Saturday, October 8

PSP Trojan

According to Malware Specialist Symantec, there now exists a trojan (a malicious program) that specifically targets Playstation Portables (PSPs). The trojan takes advantage of recent entrances to the PSP which allow users to run non-signed code (programs and apps not sanctioned by Sony). The trojan, dubbed Trojan.PSPBrick, masquaerades as a download which offers to enable additional capabilities to users. But instead of letting PSP owners execute 'homebrew" codes, the trojan deletes four vital system files required for the PSP to boot its OS, causing the device to become, literally, a useless brick.
Judging from how the trojan does not contain the means to spread to other users from affected PSP units, Symantec reports that the malware isn't causing big damage as of yet- PSP owners who refrain from using unsigned code will be safe.

WHICH leads the conspiracy theorist in me to believe that this 'trojan' may be something that could have been engineered intentionally FOR Sony's interest in punishing users who want to bend the rules a bit to get more out of their PSPs. Hmm? If players get scared of free downloads, they'll stay and use Sony's regulated software. Far-fetched? Maybe. Maybe not. Hmmm.

Now, if Sony got their act together on their portable and provided support for encoding video, internet browsing and other cool stuff, then maybe hacking or getting homebrew software won't be necessary. And maybe (but not likely given how crappy the game lineup is) I'd consider getting myself one of these bricks-er, I mean, PSPs.

Thursday, October 6

Soul-searing Demo


Taking Soul Calibur III for a spin.

I managed to get my hands on a demo for the upcoming uber-fighting game Soul Calibur III for the PS2. It cost a pretty penny (the dvd comes with a copy of Official Playstation Magazine, which is pretty pricey) but it was worth it to play a bit of the game and get a taste of the sword-swinging goodness that's sure to come.

The Demo itself is kinda minimal- there's a mini-intro movie/trailer that has a bit of CG (though none of the awesome footage seen in the latest online videos) and ingame fighting. Pass that and you'll have options for Single Player play and VS Combat. For VS, there are only two characters playable- old foagie samurai Mitsurugi and newcomer psycho-cutie Tira. You'll have access to both of the characters' alternate costumes. There aren't any move lists, so playing with Tira will be kinda touchy-feely, though she looks quite cool as she moves- sexy and impish, and that razor hula-hoop looks scary. However, I've heard that it's going to take a bit of skill to make her an effective player.
The meat of the Demo is in the Single Player modes, of which there are two usable in the demo. There's the Story Mode which gives you control of Kilik, the staff-swinging hero. The Story Mode is pretty cool, with text telling you actually what happens and there are points where you are prompted to choose from one of two directions to go. Unfortunately, the Demo only gives a tantalizing taste of what's to come. Namco are such teases...

The best fun to be had on the Demo is the Character Creation Mode, of course. As expected though, the stuff you can do is pretty limited. While you can make either male or female characters, you have only two occupations to choose from- Ninja (basically like Taki) and Dancer armed with tambourines. There are quite a few items of clothing to put on and layer on your created fighter, or of course you can just strip them down to their cloth-wrap skivvies (heh). The character models aren't as detailed as I would like (they seem even less detailed than those in SC2), but they animate quite well and are quite hi-res so that's no big. Once all the options are unlocked in the final game, you should be able to come up with quite a few interesting created fighters, including some familiar faces from other games (Dante from Devil May Cry and even Cloud from FFVII are favorites among Create-a-Fighter enthusiasts).

The fighting is slightly different and faster from previous installments, but old hands at Soul Calibur should be able to jump right in with no problem. Tira seems very interesting, though I have to say I'm most interested in trying out killer geisha Setsuka. I can't wait to have the whole game- there's bound to be a mind-boggling amount of extras, playability and fun to be had with this, the latest and greatest chapter in the popular series. The finished game should be arriving in the next several weeks.

Tuesday, October 4

Project: Hero


United Against... GOOMBA the Three-Eyed!

Here's a scan of the pencilled initial study for the cover of Project: Hero. Comic fans will no doubt notice the resemblance to the classic Fantastic Four cover. The heroes include characters from six of the eight featured titles in the superhero anthology- including Yaya Cadabra by Andrew Drilon, main man Awesome and members of The Craft Century by Dean Alfar, Nikki Alfar's Channel, Vin Simbulan's Kid Continuum, the battle armored Tri-tech by Jamie Bautista and Elbert Or's Jet Titanium the Space Ranger. I'll be adding several more characters before this artwork goes to ink, if it's approved by the almighty editors.

Darn. Gotta get working on the pages...
Heroes Unlimited



Years ago, I've always been a fan of the old Superfriends cartoons, and even more so of the more action-oriented Superfriends vs the Legion of Doom episodes. But while it was cool to have a direct hero vs. villain series back in the 80s, they were always a bit too simplified and kiddy. Now, since we were all kids at the time, that's really not something we could help. Now that a lot of comic fans these days are grown, it's really nice to see that some of our cartoons have grown with us.
Which is probably the best compliment I can give to Justice League Unlimited. I've always liked the original Justice League series (which comprised only of the core DC heroes). But when they added the 'Unlimited' to the title and turned the League into an army of superheroes, I just freaked. It was awesome to see characters like the female Doctor Light, Black Canary, The Creeper, Wildcat, Fire, Red Tornado and countless others appearing, even if just in cameos. Nobody had ever had the ambition to do this- certainly nothing from competitor Marvel Comics. It was incredible to just show off your Universe like this, and JLU arguably has made it's own mark as having a setting and back story that is as gripping as the actual comics.
Justice League Unlimited's best plots of course have to do with Project Cadmus, the shadowy government organization dedicated to creating solutions to the possibility that the Justice League may go rogue. Led by the no-nonsense Amanda Waller, having unlimited resources and influence, Cadmus is a great counter-group against the seemingly all-powerful League. The latter episode Panic In the Sky, where the Watchtower itself is attacked by an army of clone superhumans, is easily the single best superhero battle I've ever seen, animated or live-action.

But along with the action and multitude of superhero cameos, what surprised me is the maturity of the series. There are things taken up in JLU (and even in companion series like the Batman titles) that years ago could never have been thought of- among them, the topic of death. In the (unaired) JLU season finale "Epilogue", this is shown in a poignant scene between Batman and the young, dying supervillain Ace (of the Royal Flush Gang). The dialogue, the mood and Batman's actions (or non-action) is touching in a way I never thought I'd see in a superhero cartoon.

In terms of animation style (Bruce Timm's art style ROCKS!), voice acting (JLU regularly uses veteran actors among its vocal performers) and stories, JLU simply is the best comic to animation title I know today. I can only hope that the next season doesn't take too long in coming. That would be true injustice.

Addendum: Justice League Unlimited's FIFTH Season (or Season 3 as JLU) will continue to focus and give light to other heroes in the DC Universe, as well as signal the arrival of JLU's version of The Legion of Doom, led by Gorilla Grodd. Wowsers! It's gonna be awesome.
Halo goes DOA

It's not a joke... not just a rumor... and I've checked the calendar and it's nowhere NEAR April. And now Bungie themselves have confirmed it. So... it must be true!

Okay, rewind a bit. A story surfaced some time ago that there will be a non-Tecmo franchise character appearing in the upcoming Xbox 360 brawler Dead or Alive 4. Speculation grew but them one rumor proved stronger than most. The guest character will be from Halo, the best-selling sci-fi first person shooter. As mentioned, Bungie has already confirmed that they have met with Team Ninja and have actually 'seen the character in action'. And, they were blown away. So it seems to be a GO.
Now, who is the Halo character playable in DOA4? It has already been confirmed that Halo's main hero, bad-ass cyborg super-solder Master Chief won't be it. That leaves a gaggle of space marines and officers and Halo's menagerie of Covenant aliens... none of which conforms to DOA's overall theme. But then, there's also Cortana, the sexy hologram babe/A.I. that accompanies and guides Master Chief through the game. The only other human female character is a minor personality, the woman Cortana was based on... so, needless to say, our money is on Cortana to tussle along with the DOA girls later this year when DOA4 launches on Xbox360. According to Bungie, they actually supply the back story to how or why their character is appearing in the DOA Universe... though it will be tongue in cheek. Just who the character really is will just have to remain a titillating secret till we get our Xbox Next this holiday season.


"A DOA Girl? Me?"

Monday, October 3

Paint it Black

Over the weekend I got Ninja Gaiden Black for the Xbox. This is basically a souped-up, everything-on-it version of last year's uber-action game starring Tecmo's superninja, Ryu Hayabusa. The original NG got top marks, often cited by gaming websites as 'the best action game ever', and I would concur that it's pretty awesome. The graphics and animation are DOA3-quality, Ryu is so incredibly bad-ass with an arsenal of killer ninja moves, enemies are killer and the barely-there-plot serviceable thanks to some cool cinematics. NG was also HARD AS FRICKING HELL- even the first enemies you face are dangerous and can kill you if you're not careful, and it only gets harder into the long game. From apprentice ninja you move onto samurai horsemen, assorted monsters, heavily armed commandos, elite assassins, demons and oodles more adversaries just ready to cut down your life bar to zero. The good thing is that Ryu has all the skillz- defeating any of the enemies in the game is never impossible, never unfair... you just have to know what to do.

Well, that doesn't make it any easier. Superninja or no, you shouldn't have to face a fully-loaded TANK on foot. Well, not without a tank-busting RPG. Or a man-portable particle disruptor cannon. Or a Vanishing Ray.

Anyway, NG Black adds in a ton of stuff, including all the recent add-on packs, or Hurricane Packs, that were made available off Xbox Live after the original game was released. Black also adds in new missions- in fact, about 60 of them- which basically concentrate on what Ninja Gaiden does best- combat. Add in some new cinematics for the story mode and you indeed have an even better version of the best ninja action game yet released on a console. And best of all, there's a new 'Easy' mode for all us who failed to start playing videogames when we were three. Heh. Anyway, action fans should check out Ninja Gaiden Black asap for pure ninja-fighting fun.

Friday, September 30

On the Way to a Smile

Attention FFVII fans! If you haven't already, I really recommend reading On the Way to A Smile, a series of FFVII novellas. While stuff like this is usually never seen outside Japan, english speakers like us are fortunate that some talented dudes and dudettes took the time to translate the multi-chapter stories for all to enjoy.

On the Way to A Smile comes in several chapters, all of which bridge the gap between Final Fantasy VII and its movie sequel, Advent Children. So far, four chapters have been released and translated.

The first three chapters center on Denzel, the orphaned boy who lives with Cloud, Tifa and Marlene Wallace in Advent Children. While not starring any of the popular FFVII heroes (though Reeve appears in the story with a surprising revelation), it's an interesting read and shows the world of Midgar through the eyes of 'normal' people.

The most interesting chapter of course for fans will be Chapter Four, or Tifa's Chapter, which basically fills in the gap between the end of the FFVII game right up to the start of Advent Children. It explains just what happened after Meteor got swallowed up by the Lifestream, how the heroes separate, how they cope with their losses from the war and how they all try to get their 'normal' lives back together again. It's a great read and shows in great detail the relationship between mopey Cloud and his long-standing martyr childhood friend/maybe-maybe not girlfriend Tifa. I highly recommend it. And best of all- it's canon, not some fanfic. This is the real deal, people.

You can check out the chapters of On the Way to A Smile at Advent Children.net. You can check out the Tifa Chapter here. Enjoy!
Immortal MTV Version 2



Here's a new edit of my Final Fantasy VII My Immortal MTV. This new and final version uses better-quality video sans subtitles. While the scenes used are mostly the same, there are a few changes particularly towards the end and in the ending itself (which I think is a lot better than the original edit). This edit gives the ending a bit more of a happy, hopeful bent than before... at least as happy as you can get with FFVII. Heh.

You can download either this WMV Version, or this AVI Version specially made for Pocket PCs (Betaplayer) but also playable on updated Quicktime players. Enjoy!

Thursday, September 29

Komik Biz

GYAAAAHHHH!!!!

I've been so busy lately that I've been neglecting my comics. No, not the stuff I filch from The Blood Bank each week... I'm talking about the stuff I actually write and draw myself. Darn it. Anyway, I've got pressing deadlines like the Cover and pages for Project: Hero, which is due very soon. Just how soon remains to be seen though.

Also pressing is the upcoming Komikon, which I really really really want to attend. I plan to have at least an ashcan ready for giving away (which will hopefully contain at least a K.I.A. story and snippets of the under-development Last Angel Ace Story inside it). I'm also planning on selling K.I.A., at a discounted Komikon-only price.

We'll see how much I can pull off before the deadlines hit. Stay tuned to this panel.
Inu Yasha Movie 4


More dog-boy action.

Yeah, I'm still an Inu Yasha fan. Even though they killed off my favorite character in the manga, even though the anime series is on indefinite hiatus, even though the ever-there cast is still nowhere near getting close to defeating their ultimate enemy, the seemingly unkillable Naraku. Well, it seems that offing the big Heavy isn't really a priority, and there are endless sources of evil and mischief in Feudal Japan.
Inu Yasha the Movie 4: Fire on Mystic Island is yet another filler Inu Yasha adventure that happens in a limbo-esque time after the last few episodes of the anime, since Dogboy already has his Diamond Spears attack. Anyway, the movie starts off with a mysterious island that appears once from the fog into the real world every fifty years. On this island are a bunch of hanyou children- half-youkai/half human kids who are now orphaned and apparently under some dire circumstances. The youngest of the brood, since she is unmarked by the mystical claw-marks that imprison the rest- is told to escape the imprisonment of the island.
Of course, it doesn't take long for the kid to get pursued by the bad guys- or in this case, bad fireball-hurling Giant Dragon Turtle thing. In the nick of time, the Inuyashagumi arrive to save the kid from being fried or flattened. After the initial battle, it soon is revealed that the kid knows Inu Yasha, and soon the whole gang is more or less drafted into helping free the hanyou kids and defeat the evil Four War Gods of Mystic Island.

Okay, this has action and more action and some more action thrown in for good measure... but seriously... I was bored. This pretty much follows the apparent template the Inu Yasha movies tend to follow- new threat appears, beats up Inu and company, the gang fights back to save whomever being oppressed, then eternal hangers-on Kikyo and Sesshomarou do their share helping the heroes 'unintentionally' and then moving off again. The only thing that changes are the excuses for lots of KAZE NO KIZU action, using the BAKURYUHAAA and whatever new super attack of the moment.
The villains in this case however are pretty boring in design and motivation- and even when they get their FULL POWERS back, they're still pretty lame. Sango and Miroku are once again trapped in the expected butt fondle-slap combo joke, Kagome does her 'Osuwari!' several times, so on and so forth.

In short... yeah, too late... it's a run-of-the-mill Inu Yasha movie... trapped in the 'Monster of the Year' monotony. In this case, I'd say that newcomers will probably enjoy this a lot more than longtime Inu Yasha fans like me, who will probably be seeing Menoumaru or Kaguya or the Evil Sounga in the bland Four Gods of Hourajima. Meh.

Well, that's probably the bitter Kagura fan in me talking. Anyway, it's not glaringly bad... just un-exceptional. There wasn't even enough fan service- not even the appearance of a Kikyo clone spiced things up. Bah. I can see it now. Inu Yasha the Movie 7: Attack of the Generic Demon Lord. Guh. Progress, Takahashi-san! Progress! Feh.

Wednesday, September 28

Fresh from Japan

Just got my original copy of the Japanese DVD release of Final Fantasy VII: Advent Children. As expected, the movie is crystal clear and awesome in terms of picture quality, though there are no subtitles except for default Japanese (which will only be of use to deaf Japanese people, I guess). The extras are pretty sparse- there's a section called Reminiscence of FFVII which is basically a half-hour's worth of scenes from the FFVII game, both CG FMV and In-game scenes that take you through the story of FFVII. Of course, the words are all in Japanese. Then there's the Compilation of FFVII which are a collection of trailers from the FFVII games/features due out or already out- this includes the Japan-only cellphone game Before Crisis, the upcoming FFVII FPS Shooter Dirge of Cerberus (which is pretty cool since it shows off a lot of stuff I haven't seen before), the enigmatic Crisis Core (which has anime segments from the FFVII Last Order anime) and of course, Advent Children itself. That's about it for extras.

Aside from that, the original DVD is just basically my support to Squaresoft for giving me AC. And a nice souvenir piece, albeit a bit pricey. Still, I think it's worth every centavo. Yay!

Sunday, September 25

Nuts

I went off this afternoon to Greenhills with the pretense of getting the latest anime and some new games, but what I was really hankering for was a box of Gonuts Donuts. Unfortunately, I got to the Promenade's branch and there was no stock of my favorite kind of holed treat- Chocolate Cake and Vanilla Frosted. Apparently they don't prepare certain variants every day. Darn it.
So what could I do but go off and drown my loss with some new playthings.

Got several PS2 games: Urban Reign, yet another street-based multi-fighter out this time from Namco (Tekken, Soul Calibur), Marvel Nemesis: Rise of the Imperfects, the fighting game based on the new Marvel Comics title about some new, hardcore superhumans busting into the Marvel Universe and finally, Mortal Kombat: Shaolin Monks. The final game is a fighting-adventure hybrid set in the MK Universe, bridging the gap between the first two games.

Nice stuff. But I wanted donuts. Bah.
Surprise Birthday Bash

Last night we had a surprise birthday party celebration- only it was the celebrant, Charles, who surprised us. Now that's a turn. Anyway, we had a nice meal at Chili's before we saw the birthday boy home and Vin and Andrew went off to go Karaoke Krazy with the Alfars. Thanks for the libre, Charles.
Game Bits

Metal Gear Solid 4 has been shown in trailer form at the recent TGS2005 Gaming Expo in Japan. The footage shows a grizzled, aged and one-eyed Solid Snake still fighting even though he seems pretty sick (he needs drugs to keep him going), and STILL smoking his health-reducing cigs. The old soldier is shown in some kind of deserted village, hiding from a large number of troops accompanied by what seems to be bipedal battle armor. Snake is also accompanied by a tiny Metal Gear- a wheeled droid which serves as a monitor for Snake's brainy comrade, Otacon (who doesn't seem as old as Snake himself). The graphics look on par with CG cinematics, though there's no word about story yet. Will we indeed be playing as a Dark Knight Returns-old Snake? Will other characters like Revolver Ocelot and Meryl Silverburgh be showing up? We'll just have to wait. Metal Gear Solid 4 is headed for the PS3. Still a ways to go...

Dead or Alive 4 for the Xbox 360 will appparently have quite a few changes, including the addition of new animations for knockdowns which basically make the fighting more fast-paced. All the characters will have new counters and moves over their last incarnations in DOA Ultimate for the Xbox. Aside from the so far revealed new characters- Kokoro the long-haired kimono girl, Eliot the blonde kung fu boy and veteran fighter Gen Fu's apprentice, and the masked female luchadore wrestler/kickfighter La Mariposa (we suspect she's Lisa from DOAX)- there appears to be room for up to SIX more competitors. New characters? Team Ninja has hinted that there may even be a guest fighter from a non-Tecmo title appearing in the roster.
On the Story Mode, much emphasis seems to be placed on the events within DOATEC, the evil corporation that's been holding the DOA Tournament. Opera singer Helena Douglas has apparently become the head of the company, and is now in the thick of the conspiracies that are running inside it. Ninja brethren Hayate and Kasumi have FINALLY linked up and are set to take out DOATEC directly for the corporation's experiments on both of them, with the help of ally Ryu Hayabusa. As for the game's final Boss, a mysterious female figure known only as Alpha 152 is said to be the new heavy awaiting competitors at the end of the game.

Darn. I can't wait. DOA4 has been given a release date along with the launch of the Xbox 360 in November or December of this year.

While Soul Calibur 2 was pretty forgettable, the third game in the series looks pretty awesome. Soul Calibur 3 will feature oodles of goodies when it comes this October/November. In fact, SC3 looks to show every other fighting game how things are done- from an interactive and cinema-laden Story Mode, to an ultra-awesome Character Creation Mode, to lots of minigames and even an RTS-style Conquest game.

Great games for the existing consoles and the debut of the first next-gen platform should make Holiday 2005 something for gamers to look forward to. HAZZAH! Better start saving...
Retro Batman

They’re showing Batman Forever on HBO. This was infamous director Joel Schumacher’s first Batman tryout, and while it isn’t as horrible as Batman and Robin (which should have been entitled Batman and Robin and Batgirl and Alfred), it approaches the gaudiness of his sophomore caped crusader flick. I remember when I first watched it, I kinda liked it, kinda didn’t. Val Kilmer was a solid Bruce Wayne, though his delivery of some dialogue seemed too stiff. His Batman DID have some nice catch phrases (“Chicks dig the car.”). Chris O’Donnell’s Robin wasn’t as irritatingly stupid as he was in the next movie, while Nicole Kidman as the token love interest was pretty hot.

There were quite a bit of crappy things in this as well- such as Tommy Lee Jones’ Two Face- what could have been a pretty intense and cool villain (as portrayed in the Batman Animated Series) turned into your generic babbling, giggling, cackling, raving madman villain that tries too hard to emulate Jack Nicholson’s Joker. Then there’s Jim Carrey’s Riddler- on one hand, it’s great to see the rubbery one do a villain (other than his Cable Guy character), and he basically is given a lot of room to steal the show with his antics. However… he just turns out too GAY in some of the scenes… well, it’s a Schumacher film…

Well, all in all, Batman Forever ranks as the fourth best Batman for me… well, for me, the Burton Batman is still top, then Batman Returns (thanks to Michelle Pfeiffer’s Catwoman), then the recent Batman Begins, then Batman Forever. It’s still pretty cool to watch these older Batman flicks every now and then. But I’ve had more than enough Schwarzenegger Mr. Freeze to last me a lifetime.

Friday, September 23

Farewell

In the space of a few months, The Salt Mines has lost another member, but thankfully under very different circumstances. Our art director and friend Hegel Ganias and his wife, our former Strategic Planning Head Teye will be heading off very soon to their new jobs and life in the country of Dubai. Incredibly enough, an ad agency there had an opening for both an art director AND a planner- it was pretty perfect, so they went for it. Well, not so perfect if you hate sand and sun. Oh well.

Good luck, Heg and Teye! Keep cool. Heh.

Thursday, September 22

Fantastic Sales

UPDATED: In just over a week, the Final Fantasy VII: Advent Children Japanese dvd has sold over 420,000 copies- that's 93 percent of all available stock.

And rightly so. Like everywhere else, Final Fantasy VII fans have been waiting so long for this movie. I, for one, am overjoyed that not only has this proper finale and closure to FFVII been accepted... it may be the key to further adventures into the world of Midgar.

Unfortunately, us english-speaking fans will have to make do with the fansubs as Square has yet to even announce a proper date for the US english release. Oh well. At least we have super-clear fansubs to suffice for now. Heh.
Age of Empires

Last night, I was able to catch this incredibly cool new show on Discovery Channel called Battlegrounds: The Art of War. This series of one-hour long specials takes into detail a decisive battle in history, recreating the events and the tactics that led to a glorious victory for one side, and terrible defeat for the other. What makes this special, well, special, is the apparent use of some graphical engine- perhaps similar to the MASSIVE program used in the LOTR flicks to recreate the battles as they looked back then.
The first episode was about Alexander the Great, and his decisive battle at Gargamela (if I'm not mistaken)- the final battle between him and the Persian Emperor Darius (which I find out after all this time to be pronouced as Dar-eye-use, not D-ahr-ee-you's). The odds seem incredibly off-balanced; the Persian army stands at about 200,000 men, supported by deadly scythe-bladed chariots. The Macedonian army on the other hand, consists of about 40,000 men.

However, while the Persian army is vast, it is also made up of various factions from all over the place, with different languages, weapons and leaders. Most of its soldiers are also un-armored conscripts and levies. On the other hand, the Macedonians are professional troops- disciplined, armored and totally dedicated under a charismatic, brilliant leader. They also have the Phalanx, a seemingly invincible battle formation that is basically a meatgrinder on the battlefield. It's pretty incredible to see how Alexander's new tactics work- ranging from a special formation that totally renders Persia's scythe-chariots useless... to a brilliant cavalry movement that opens up a gap in the Persian army's lines enough for a charge at Darius himself.
The battle of course ends with Alexander winning for himself forever the title of 'the Great'. Even today, the young conqueror (who basically mastered the known world before he turned 30) is seen by military tacticians as perhaps the greatest military mind of all time. Whoa. How's that for a resume?

The special continues throughout the week. Darn, I'd love to have this series on VCD or DVD. Pretty cool history. Heh.

Tuesday, September 20

Sobra Talaga Overtime

I'm STILL at the office, bleary-eyed and STILL at my computer, typing away when I should be snoring my head off at home in The Sanctum. But noooo... The Salt Mine crew has been working on stuff for a big pitch since the weekend, and last night (which was a few hours ago) was the last stretch. The presentation is after lunch, but we still have materials to finish and put together, and there just isn't enough time to go home, get rest, get back and do stuff. So here in the office I stay, until everything's done, including the darn presentation. I may have to try and get some shut-eye sometime before then, or I may conk out on the way there, or draw a blank while presenting.
Hopefully after this there will be some rest... I hope to take tomorrow off, if I can. Body clock's all frazzled. Crossing fingers... gonna need luck to get through this one. Hoping we win so all this wasn't in vain. Sigh.

Monday, September 19

FFVII Advent Children MTV



Okay, watching Final Fantasy VII Advent Children got me all emotional and inspired again, and I had a bit of time on my hands in the early morning hours. So I whipped up this MTV with scenes from the CG movie to the music of Evanescence's My Immortal. You can download the MTV in Windows Media format here. Nothing really fancy, but I think the scenes and the music work well together, especially considering the story behind the images. Have to warn you people though- the scenes contain BIG SPOILERS, so anyone who hasn't watched the film and don't want the ending or crucial elements of the story revealed just yet may want to pass for now. For the rest though, download away and enjoy the glorious melancholy. Heh.