Monday, June 25

Kicking Back

In about a month, the Green Valley Country Club, where my parents have their Pro Shop (a service center for bowling), will close down for renovation. Actually, it's more of a rebuild as a new high rise will take the place of the aging recreation building. The estimated construction will take 2 years, so that pretty much spells the end of their present occupation.

I'm kind of worried... not really about the income, though, since I don't think we really rely too much on the sales/fees from the shop. The Pro Shop has seen better years... in fact, the last couple of years has seen my parents come home with little to no sales or profit. AND they still have an employee to give wages to. But I think it was more the fact that it gave them activity and something to do. A routine to follow, a job to keep you busy and active (even thought they pretty much only worked from late afternoon to evening). What happens when that disappears?

I'd like to think that it will be a good thing. My parents are both in their seventies or late, late sixties, and they've earned a relaxed retirement. It would be better for them to just stay home instead of hieing off to the club four or five times a week for little profit. My mom has her barkada and friends to keep her occupied. I'm actually thinking maybe she could start catering and selling her awesome spaghetti. But my Dad- he's got no visible hobbies or interests that I can discern. No activity or challenge means you age faster, so I really want him to have something when he finally retires. Perhaps a pet? A nice little dog (small so my Mom won't be bothered). Or maybe an aquarium to maintain?

I don't know the answer, but hopefully it will present itself soon. One month.

Wednesday, June 20

Tekken 6 Video



Here's the latest media on Tekken 6 straight from the private show held recently in Japan. The game is supposedly at about 50 percent completion, with about 40 characters in the roster including pretty much everyone from the previous installment and the new additions. It's the first time we see Miguel, the matador seeking revenge, in action and in his CG cinematics. The video features quite a lot of stuff, although there's no sound and the frame rate is pretty choppy. Shown are stages, some of which have multiple tiers/levels, some gameplay, tons of characters in action, character customizations (which seem more detailed and extensive ala Virtua Fighter 5), the special item attacks (Anna's shoe fling is finally seen, along with other item attacks), the Rage System and more.

We also get a glimpse of the CG cutscenes, one clip in particular showing what appears to be a dragon-like humanoid monster straining against some chains... pretty easy to figure out that this bruiser is probably waiting at the end of the story mode as the Boss. Just what is he/she/it? We'll just have to wait and see.

I'm stoked, really... this and Soul Calibur IV have made me a Namco fan again. The fighting game race is once again on with the champions of the genre throwing their hats into the ring. All I can say is, it's about time.

Tuesday, June 19

Heir Apparent


My next mobile?

After more than a year and a half, I'm still with my O2 XDA IIi, which has served me well and continues to be my all-in-one device. I really don't see myself changing phones, but in the case that I suddenly have a windfall or my lovely IIi is snatched from me by an army of assassins armed to the teeth, I should think about a possible replacement. After all this time, I really don't see myself going to a 'regular' phone, or even a smartphone of Symbian OS. I'm a Pocket PC phoner through and through, so any upgrade will be in that vein.

I finally found a desirable option in the O2 XDA Flame. The phone, which is roughly the same size of the XDAII series I've been using, sports a larger 3.6 inch VGA-quality screen, 2 GB of onboard flash memory (in addition to 128 Ram), 2-megapixel camera with flash, 3G and Windows 2005 OS. It also sports a video chip which on paper gives it as much graphical power as an Xbox. That's hot. On the sound side, it's got what seems to be surround-sound. Sounds good!

While the phone's use of a Micro-SD card irks me (WHY NOT FULL SD?!? WHY, Gaddemmet!!!), the built-in 2GB alleviates this, along with a new USB-to-go feature, which basically allows you to link the phone to any flash device (including those nifty small flash drives) via a nice adaptor cable, and then transfer files as you please on the spot. That basically gives you even more memory expansion possibilities.

And then there's the TV-Out feature, which lets you view documents, videos and anything on the Flame's screen on a TV via a cable. Now that is awesome. All these amount to a phone that just screams ME ME ME.

Problems? Well, it's mighty blocky and bulky-looking... even more than my already pushing it XDA IIi. But given the features, I can live with that. But the rich features also seems to translate to poor battery life... nothing a charger at the office can't help (but that's a definite problem). Then there's the cost. A brand new Flame may cost upwards of 50k. Steep, but well... after a PS3 and HDTV, this doesn't seem too bad.

Learning about the Flame makes me glad that I didn't get fixated on the Dopod 900. This phone looks like the real deal for me. But I'm not in any hurry. For now, I'll enjoy my XDA IIi a little while longer.
Fighter's Fan Service

Some news on the upcoming Tekken 6. With already three new faces revealed (first were cross-dressing tomboy Leo and Voldo-esque Zafina, then revenge-seeking matador Miguel), it has been mentioned in an update over at SD Tekken that there will be four more all-new competitors revealed soon. The game is testing in Japan, so there will be probably a lot of news about the game shortly.
Right now though, here are a few tidbits.

The game's graphic, powered by Next-Gen technology, makes the characters more beautiful and realistic (a given). The game will feature 12 new stages, some of which will have multiple areas and breakaway parts (think DOA's multi-section stages). Once again reiterrated is the fact that this will be the biggest Tekken with the largest roster of characters. The game will feature new moves as well as redone old moves, with overall game balance overhaul. A new 'medal system' will be making its debut.

There will be a new feature in the game called the Rage System. The lower your life bar goes, the higher your attack power gets. I'm not too sure about this- I can only hope it doesn't imbalance the game.

Tekken 6 will feature character customization beyond simple color/palette swaps or items/accessories, making for drastic changes in appearance (Yay). 'Concept' items will give the customization a 'rapid evolution'. There will also be 'move items' which provide new moves to the characters once equipped- we assume this are the special items like Anna's throwable high heels. It has been mentioned that Marduk will hit opponents with an iron bar, while Bruce Irvin will 'breed chickens'... what the HELL?

Tekken 6 looks to be a BIG step to shaking up the franchise, which frankly has gotten stale in it's later years (thankfully Tekken 5 and DR were fairly good games). Again, it's due for release in arcades in late 2007, while a PS3 conversion is expected in 2008. I think there's a fairly good chance I'll be seeing this locally.

On a side note, a full-body image of the Ivy CG model from the upcoming Soul Calibur IV has popped up online, and really- Miss Valentine is positively POPPING out of her barely-there costume. The showy ensemble is a much skimpier version of Ivy's default P1 outfit, with little more than cords of cloth covering her body, including her big BIG bumpers up front. All I can say is WHOA. Hopefully more about SCIV (and more Ivy) will be REVEALED soon as well. The Namco slasher is set for release on home consoles in 2008 as well. Next year's going to be awesome for the fighting game fan.

Now... where the heck is DOA5?

Friday, June 15

Justice For All



The 12-issue Maxi-Series by iconic comic artist Alex Ross is now complete. It's been a loooooong 2 years, but it's been worth it every issue. Ross' tale of DC's superheroes being sent to the threshold by an alliance of villains is a visual feast, once again showcasing the same style that made Kingdom Come a classic. It's not always easy to figure out what's happening in every panel, but darn- it's damn fun to figure out. No one quite gets it like Ross, and there are quite a few who try. The main draw of course is that simply, this is probably the closest we'll ever see a live-action, super-high budget Superfriends vs The Legion of Doom movie. It was awesome to see Ross' interpretations of the many heroes and villains, even if some looked like cosplay due to their 'realism'. But what the heck- his version of Poison Ivy is the best. Heh.

Anyway, I'll enjoy re-reading this series again to soak it all in more thoroughly, and to see the tons of stuff I probably missed in the panels. Afterwards, all that's left is to wait for the third hardcover collected edition, just for completist's sake. This is one keeper of a series, and hopefully Mr. Ross will revisit his unique universe again someday.

Thursday, June 14

My Personal Ninja Girl


Coming soon to the pages of Mangaholix!

One of the coolest recent developments for me in the local comics scene is my getting involved with the cool crew behind Mangaholix, the latest manga comic-magazine from local producers/publishers. I was invited by the group's biggie, Emmanuel Javier, to submit some stories and was lucky enough to have one approved for inclusion in next few issues.

The story is Ninja Girl KO! While on a field trip to the forests of Northern Luzon, hapless student Anton Alcazaren crosses paths with the cutest Japanese war straggler ever- the beautiful and skilled kunoichi, Michiko Yamashita! Sooner than you can say, 'Belldandy in a gi', Anton's got himself his own personal ninja assassin at his beck and call. High-kicking, katana-swinging, shuriken-throwing chaos and comedy soon ensue!


Japanese war stragglers don't come cuter or deadlier than Michiko here.

I am doubly honored by the fact that the comic will be drawn by none other than Kriss Sison, one of the best local manga-style artists we have right now. I've been a fan of Kriss's work since I first saw him do pages of the Voltes-V sequel series in Questor Extreme Mangamania, and seeing my scripts come to life with his lovely art is just a giddy-inducing pleasure for me. If all things go well, NGK will see five issues. I'm keeping my fingers crossed.

For now though, the first issue of Mangaholix, with three action-packed pinoy manga titles (Aporia, Kraust and Midknighters) is available for sale at National Bookstore outlets all over the Metro, and in comic shops and magazine stands. Check it out!
Surf's Up!


Silver Spoilers Ahead.

As part of my birthday celebration, I took the time to watch a movie today. I was actually trying for Ocean's Thirteen simply because it would have been cool to watch it on the 13th of June. But schedules didn't work for me, and I ended up getting to watch The Fantastic Four: Rise of the Silver Surfer. And to be honest, It all ended up for the better as this sequel, thankully, more than rises to the occasion.

Fantastic Four: Rise of the Silver Surfer reunites the entire cast from the first FF movie; Ioan Gruffudd as Reed Richards AKA Mister Fantastic, Jessica Alba as Sue Storm AKA Invisible Woman, Chris Evans as Johnny Storm AKA The Human Torch, Michael Chiklis as Ben Grimm AKA The Thing and finally Julian McMahon as Victor Volt Doom. Set some time after the first film, the movie opens with an ominous sight- that of a planet exploding a fiery death, a silvery bolt streaking out from the ruin towards our own pearly blue orb. Meanwhile, the world is proceeding as normal. The Fantastic Four, popular superheroes and celebrities (it is so refreshing to see heroes being treated either as the heroes that they are or just regular joes) who are knee-deep in preparation for Sue and Reed's wedding. Unfortunately, the arrival of the mysterious Silver Surfer wreaks havoc wherever he appears, and that spells bad news for the impending wedding.

However, it soon becomes apparent that the Surfer isn't the real threat. He's just the prologue to the real danger from the stars. In order to save the world from being devoured by a force beyond all comprehension, the Fantastic Four must defy the US military and fight their hardest against a ruthless, power-hungry nemesis who soon attains the unlimited Power Cosmic himself.

What can I say? I like this movie. In fact, I can say I loved it. I liked the first FF movie, and well, the sequel kicks more ass.

The cast is back together, and that is a good point. All are more familiar with their roles and are as likeable as ever.
Ioan Gruffudd is brainy, nerdy Reed and gets as much laughs with his powers as he does cool stunts (albeit Elasti-Girl still rules as the best execution of a stretch-o-hero).
Jessica Alba is still piping-red hot, and hilariously finds herself naked AGAIN in public- darn, when Reed says at one point that he's marrying the Hottest Girl in the World, you believe him. Anyway, she's as sweet and strong a character as she was in the first film, never a damsel and having lots of chances to show her stuff. In fact, you can tell that Sue is the glue that holds the team together.

Michael Chiklis' Thing is, once again, perfect, and provides laughs gamely along with Chris Evans' Torch- gladly we see him several times as a normal human as well as covered in the Thing costume (or is it CG?). It's refreshing to see him adjusted well to being the Thing, with little or none of the angst in the first film.

As for cocky boy, Johnny Storm gets a much bigger role here, providing both humor as well as some drama as the Torch is forced to become more serious. Try as his character needs to be an obnoxious, cocky flyboy, you can never really dislike the Torch- he's just having too much fun and more importably, he's never irritating too much- this is the right way to do a young, cocky teammate, which past superhero flicks never really got right. At the end, he gets to take the brunt of the action in the finale, ala Super Skrull with all the FF's powers, and it just plain rocks.

I even like Julian McMahon's Doom- which is no wonder since I did like McMahon's smarmy, confident villain even in the previous film, electro powers and all. Yeah, he's no longer deformed in this film (well, what can you expect... his actor is from Nip/Tuck), which throws another facet from the comics out the window, but darn- he still has the scary mask, a bad-ass cowl and cloak, and gets a great fight scene/battle at the end. That's all a supervillain could ask for.

As for the Surfer- the CG is pretty slick and awesome. He does seem so solid in the movie, and his back-story, personality and everything seems spot-on. And of course, he sounds like Morpheus, which is excellent. Will there be a Silver Surfer movie? Why not. Maybe someday.

Comic geeks will no doubt be disappointed about Galactus- and how he doesn't appear in the film as he did in the comics. He's more presented as a force, a god-like entity of unfathomable power. The familiar shape DOES appear, albeit vaguely, and I think it works, and works pretty well (it certainly will keep non-comic fans from needing to know why a giant guy with a dopey over-sized helmet is such a big deal).

All in all, FF:ROTSS works as an enjoyable, tightly-paced and entertaining superhero flick. It does pretty much everything right- comedy, drama and action are all mixed in well in the correct doses; the Thing-Torch horseplay never gets old, the Reed-Sue drama never grates or drags, the special effects, fight scenes and action work very well throughout. Even Stan Lee's cameo was kinda cool. And the Fantasticar ROCKS, appearing at just the right moment and staying for the duration. I can honestly say that with all that, I enjoyed Fantastic Four more than I did Spider-man 3. Really.

So don't believe some bogus negative reviews online- just bring the kids to the theater, buy some popcorn and get ready to enjoy the best superhero flick out so far this year. Nuff Said!

Wednesday, June 13

Burning Hot Teaser



Here's the debut teaser trailer for the next big game from Namco Bandai. The game is Soul Calibur IV, and it's bound for the PS3 and Xbox360 in 2008. The character models- if these are indeed in-game models- look absolutely awesome... as in, Virtua Fighter 5 awesome. I can only hope that stuff like Character Creation and other treats make it into the game. More information about the next and perhaps final chapter of the classic weapons fighter will be appearing in the July issue of Electronic Gaming Monthly. What can I say... 2008 can't come fast enough.
Birthday Boy

Yep, the MADman turns one year older today. I've got a lot to be thankful for... but to keep from jinxing anything and mentioning each and every one, I'm just gonna say, thanks for all these gifts. As I mentioned before, I've taken a bit of a vacation break starting today until next week. I'll be meeting up with some friends as well as recharging and looking at where I am, just before I continue moving forward. To everyone here who comes and visit the blog, thanks for hanging around and you can look forward to more MADness to come.

Monday, June 11

Somebody's Gotta Do It



I love educational but fun or interesting shows. Stuff like Mythbusters and Ghost Hunters, and food shows like Anthony Bourdain's Kitchen Confidential and A Cook's Tour. Well, another title has been added to my list of favorite shows. Dirty Jobs.

Tackling on the multitude of the world's messiest, grossest, most unpleasant and perhaps dangerous jobs around, the show has host Mike Rowe diving head-first into the thick of things, actually taking on occupations that most of us ordinary people wouldn't touch with a ten-foot pole... yet are necessary to keep civilization running. What kinds of jobs are these? Septic Tank Maintenance. Roadkill Cleaners. Any job that involves FISH and animals. These are jobs that often involve manure, chemicals, waste and other undesirables that you'd prefer to never, ever see. But the fact is, SOMEONE has to clean up after everyone else, and that's what this show explores, in lurid, graphic detail.

I've only watched a couple of episodes, but it's damn entertaining, if truly gross. This makes all those orchestrated Fear Factor eat-crap segments look like cake walks in comparison. Host Mike Rowe really gets into the nitty-gritty, and you have to admire the guy for getting knee-deep into bat guano, letting a huge catfish swallow his arm or submerge himself in crap to show us how dirty work can be. And despite cracking jokes and making light of the situations he often finds himself it, the show is a great testament to the honest, hard work done by the men and women who actually do these things day after day. On the other hand, it also makes me appreciate my own lot in life and daily trade. Beats shovelling real, literal shit for a living.

I have to say though- I'd like to see how Mike Rowe and the septic tank workers in the US would react to our own country's Malabanan poo-divers. Heh.

The show's not on local cable, but if you can get it (I get episodes through the internet- God bless the web), I heartily recommend this entertaining, enlightening and engrossing (with a capital GROSS) show.
Culture Shock



One of the most anticipated console games coming out soon is Bioshock for the Xbox360. While in gameplay and mechanics it seems to be just another first-person shooter, the game's design, look, storyline setting and mood give it a survival-horror/adventure feel that makes it accessible and desirable for gamers who don't necessarily like run-and-gun titles.

Set in an alternate, art-deco world, Bioshock puts you in the shoes of a hapless passenger of an airliner that crash-lands into the middle of the ocean. With trappings of LOST, you make your way to a strange lighthouse-like structure which soon leads you down into the underwater city of Rapture, a man-made utopia gone absolutely MAD. Once one man's dream to create a perfect society where genetic engineering can perfect the human body and form, it soon becomes apparent that something has gone horribly wrong in paradise.

Rapture is in ruins, with seawater leaking into the city in many parts. Corpses litter the many labyrinthine chambers, shops, avenues and sectors, and genetically-altered/deformed inhabitants calling themselves Splicers roam the city like bloodthirsty predators. To survive, you have to arm yourself, not only with guns and other weapons, but with Plasmids- special compounds that will alter your genetic structure and imbue you with various powers, such as the ability to throw electrical blasts or freeze enemies solid. The most powerful plasmids and upgrades you can get can only be acquired by using Adam, a special material that's as valuable as gold in this twisted world. However, there's a problem. Adam can only be found in the corpses that litter Rapture, and the only one that can collect them from their macabre source are the Little Sisters... tiny, mutant little girls that crawl out from the pipes, searching for the material. To get Adam, you have to make a choice- to 'save' the Little Sister and get a little bit of Adam, or get all the Adam from the tyke by 'harvesting' her. And that mean killing the kid.

While it's kind of made clear that the LS's aren't really human- the producers intentionally made this a bit of a dilemma for the players. Can you stomach killing a little girl for a nice upgrade, or will you play moral white knight and go another, perhaps harder but less unsavoury road? Your choice will affect the story as it plays out as you go deeper into Rapture, an intriguing bit that players will have to discover later on.
But don't think that even getting to the Little Sisters will be easy- each is watched over and protected by a Big Daddy, a monstrous, lumbering figure in an old-style, heavy-duty diving suit. These walking tanks serve as Bioshock's bosses and take quite a lot to take down- but you'll have to do it somehow to progress through the game. By using a combination of powers, weapons, using other enemies and the environment as your allies, you'll hopefully master the world of Rapture and penetrate the depths of this sunken nightmare.

With an intriguing story, incredible graphics and gameplay elements, Bioshock really looks like a game to look forward to. It hits the Xbox360 in August 2007.
Rare Pleasures

There are few things more satisfying and enjoyable as a long weekend. In this day and age of hectic jobs, sleep deprivation and pending responsibilities, an extension to your far-too-short my time is always something to be savoured. In my case, I'll probably just waste it away with sleep, surfing the web, going on aimless videogame sessions or DVD marathons. Or working on comic pages or scripts. Rarely do I really go out to the malls unless someone like my friend Pot comes by with his car, or someone else gives me a holler. It's much nicer to just stay home and recharge. Perhaps I'm getting a bit too old already.

This week will actually be a prolonged break for me- I'll be taking the rest of the week off after Tuesday and be on leave until next week. I'll try to make the most of this extended break. Or not. I'll do what I can, is all I can say.

Friday, June 8

They're Baaaaack...



After a pretty long hiatus, Ghost Hunters are back on air with new episodes. The latest episode- the 7th installment of the 3rd Season- has TAPS (The Atlanta Paranormal Society) continuing their Ireland tour with a visit to some creepy ruins supposedly being inhabited by faeries, and then to a London pub built on the location of a former prison. The ruins proved the more fruitful venue, with eerie figures showing up on the thermal cameras and even what appeared to be a sinister, spooky face manifesting on video.

The next episode looks to be a mix of gasps and laughs as TAPS takes on a place called the Hellfire Caves, as well as what may be a creepy wax museum. I don't expect these episodes to hit local cable until there are more episodes out- but at the very least, there will be 12 episodes to be shown starting this June for the rest of 2007, and the popular series is already set to continue in 2008. Lotsa scary fun to look forward to. Whoopie!

Thursday, June 7

Retro Film Review: Land of Faraway

For not much reason, I began remembering recently this movie that I watched years ago when I was a kid. It was entitled Land of Faraway. Back then, DVDs (and VCDs/CDs, even) were nowhere around, and movies were available on betamax tapes for rent in shops or neighborhood merchants. I wasn't expecting much from the tape- I mean, the title was kinda blah- but the movie got me interested soon after I plucked it into the player.
Land of Faraway, AKA Mio in the Land of Faraway, is a European-produced storybook fantasy, based on a novel. It is all about the adventures of a young boy named Bosse, a seemingly ordinary kid living with his adoptive parents in a dreary home. One day, in a fit of anger, his surrogate parent remarks at how his father was a good-for-nothing drunk... something that Bosse vehemently objects to, despite him not really knowing his real dad.

Then, one day, while walking along, Bosse encounters, of all things, a floating, giant bearded and disembodied head (!) which informs him that he is going home to his true home, to his true father, in the Land of Faraway. So, faster than you can say 'Faraway', Bosse hangs onto the long beard and is whisked off to a magical land. There, he soon meets another boy, Jum-Jum, who becomes his best friend, and of course, his father, the King of Faraway. He also finds out that his real name isn't Bosse, but Mio. How's that for a complete change?

Now, you'd think that Bosse/Mio would be totally happy after that... but then, that would make for a pretty boring story. Soon after arriving in Faraway, Mio notices with a bit of alarm the size and massiveness of Faraway's castle gate. As Jum-Jum explains, it's needed so the King can sleep at night. Faraway is, unfortunately, a kingdom under siege, from an EVIL Knight named Kato. This blackguard has kidnapped many of Faraway's children, and is holding them captive in his castle. Eventually, Mio takes it upon himself to gather the courage (and the enchanted items) needed to free the captive children, confront Kato and defeat the stone-hearted knave once and for all.

As fantasy films go, Land of Faraway isn't too high on the whimsy- it's pretty straight and matter-of-factly told, a bit heavy-handedly at that. Since it's based on a novel, there's quite a bit of narration with lines that sound straight from the book. The way Mio and Jum-Jum go about defeating Kato also plays like everything's preordained, with an enchanted item matching every situation down to an invisible cloak for thwarting seven-times-seventy guards, and a magical sword for plunging into Kato's stone heart. The production is no LOTR, either, but at the time, it didn't really matter.

These days, what's really surprising for me aside from my remembering this film, are the names of the actors in the film which I never really remembered. Well, Kato the evil Knight was played by none other than Christopher Lee. Meanwhile, Mio's sidekick Jum-Jum was performed by... The Batman himself, Christian Bale. Wild, man.

The Land of Faraway wasn't really a great fantasy film, but for some reason I remember it to this day. I guess it was clever in some ways, magical in some others, with enchantment and a dreamy feeling making up for less-than-spectacular production/special effects and a European dub. It's one of the films that make up my childhood, so at the very least, it's something that I am glad that I was able to experience. Far better than the original Critters, I'd say. Heh.

Wednesday, June 6

The Saga Continues


Spoilers Ahead.

I finally watched the whole first season of Heroes, and what can I say? I love it. Yeah, the show isn't perfect, there are flaws and stuff aplenty that I find hokey or hard to swallow but in the end, it was a show that I could watch episode after episode after episode without batting an eye or slowing a beat. That makes it a winner in my book.

My favorite characters: Hiro Nakamura is one, of course, since he's a little fat guy with glasses who still pretty much is THE Hero in a series about Heroes. Peter Petrelli is bad-ass and he's got a great power (although why he can't control the exploding thing is a big flaw) which makes him the only real match to the series' main baddie, Sylar... who is by the way also another one of my favorite Heroes 'cause he's smart, bad-ass and deliciously evil and genuinely scary since he tends to kill everyone who gets in his way. Then there's Mr. Bennet aka "Horn-rimmed Glasses Man", who probably goes through the best character changes and developments in the series from hated villain to formidable anti-hero/good guy. Noah's little girl, Claire also rubs me the right way not only being cute but having the guts and morals of a true hero.

I'm not too hot with Nathan Petrelli (since you can never really tell if he's good or wishy-washy) and the super-powered family of Nikki and D.L. As for Matt Parkman, seeing him in his 'dark' version turned me off to him, his former run on Alias notwithstanding.

Best Moments: Still, the first time Nathan really cuts out flying. The part where Claire wakes up on the autopsy table. Mohinder getting the drop on Sylar. Future Hiro making his debut.

Disappointing Moments/Iffy Parts: Why can't we see the final battle between Alternate Sylar and Peter??? The solution to the Bomb threat was pretty... just there. Why couldn't Peter fly off on his own? There were like, at least two other people there who could shoot Peter if it was really needed. Or, why can't someone just clock him like Invisible Guy did in an earlier episode? Oh well.

For the most part, Heroes was a engaging, addictive watch. I can't wait to see how they advance the stories of the various heroes (I am glad that they are apparently going to continue the stories of the surviving heroes in the next season) and introduce new characters into the mix. No word yet on when Season 2: Generations starts, or when the one-shot Heroes: Origins will begin, but I'll surely be keeping my eyes (and browsers) peeled. YATA!
There Shall Be Only One

I got my hands on a copy of Highlander: Search for Vengeance, the anime version of the long-running franchise of sword-swinging immortals out to decapitate all other challengers in the bid to win 'the Prize'. This latest movie and first animated incarnation of the adventures of the MacLeods is megged by the acclaimed Yoshiaki Kawajiri, whose previous works include the seminal Ninja Scroll and Vampire Hunter D: Bloodlust, while writing credits go to writer David Abramowitz, who wrote the scripts for a ton of Highlander shows. The feature film is being produced by Studio Madhouse, which pretty much gives Vengeance the same look and visual style of Kawajiri's past works.

The story isn't the most original- the protagonist, Colin MacLeod, is searching for Marcus Octavius, the immortal who slew his beloved centuries ago. Colin's hunt takes him throughout many periods of history, from World War II up to the near-future setting of Vengeance's present, where the world has been ravaged by both environmental and man-made disasters. The final battle will be fought in Marcus Octavius' fortress, once the city of New York. Will Colin lend his aid to the beleaguered freedom fighters battling the immortal dictator's oppressive reign, or will he simply seek to satisfy the hatred burning in his soul? Well... probably both actually. This movie really shouldn't hold too many surprises.

Reviews have already given some ideas of how Vengeance fares- the time-spanning chase has been the Highlander story from day one, so it doesn't really tread into any new territory. Also, it isn't as gory or violent or sexually-explicit as Ninja Scroll was, nor are the character designs as engaging or interesting. At the very least though, the animation looks good and there should be a fair bit of action and sexy sparrings onscreen. I'll try to give this an earnest watch as soon as I can so I can give my own two cents into the mix.

Sunday, June 3

Spice Girl


Satoshi Kon's latest psychothriller anime.

Dreams are amazing, aren't they? One night you're surrounded by familiar faces and presences in your underwear... another night, you're being chased by a monster while running on a treadmill. On one level, they're inexplicable and unfathomable, yet on another it seems that the secrets to living life may actually be hidden in the nuances and images of our subconscious. But who can tell for sure?

Well, in the speculative world of Paprika, anime director Satoshi Kon's latest animated opus, dreams have finally been laid wide open thanks to a device known as the DC Mini. Created by the massively overweight and child-like genius Dr. Kosaku Tokita, the DCM allows one to see, enter and even interact with the dreams of patients, potentially opening the door to finding cures for various mental illnesses. At the forefront of this research is the beautiful yet seemingly cold and driven Dr. Atsuko Chiba (voiced by anime seiyuu icon Megumi Hayashibara), through her secret alter-ego; an adventurous, fun-loving red-headed teenaged dreamwalker named Paprika.

But when several samples of the DCM are stolen, the dark side of dream interaction is revealed as an unknown party begins tampering with dreams, sending people into a spiralling path of madness and even death. To protect their work and the waking world, Atsuko, Paprika and their colleagues fight to discover the villain behind this growing nightmare.
Fans of Satoshi Kon's work will feel right at home with Paprika- it contains much of what has come with his work before... beautiful female protagonists who are both tough yet vulnerable, gritty cops doggedly on the trail of their suspects, psychotic situations and dark humor and of course, wonderful animation and a complex story. Paprika certainly has tons of issues- such as the kinship between the internet and dreams, the morality of science and dream interaction and even the challenge posed on women in the modern/future workplace. Yet even with all that, it's also quite possible to just enjoy Paprika on a base level- it's a gorgeous work of animation with some seriously insane visuals.

The characters are a mix of the usual suspects and surprising cast choices- Atsuko is your beautiful yet cold heroine, counterbalanced by the bubbly and adventurous Paprika. Detective Konakawa, a hardened cop and patient of Paprika, seems to be the same gritty cop character often seen in Kon's other works. Then there's Dr. Shima, the usual wise, wizened old man often seen in anime in general. The most surprising new character is Dr. Kosaku Tokita- you don't usually see weight-challenged people as protagonists in anime aside from just for humor (Simpsons and The Family Guy come to mind when talking cartoon fat guys)- but Kon treats his overweight hero with as much dignity as he does the occasional fat joke. AND he gets the girl in the end.

Paprika isn't perfect- there are quite a few stretches of quiet and jargon that will probably bore those looking for instant gratification. Paprika for all her competence is as much damsel as heroine. But at the very least, with the wild imagery and animations on display, I can at least say that the film is a fair shot into showing the formless, ever-changing landscape of dreams- which is never an easy subject to tackle.
In terms of content, this is certainly not a kid's film- both because of the complexity of the subject and several instances of disturbing imagery and some nudity. Kids may enjoy some of the colorful animations and sequences, but the long talking sequences may get them drifting away into dreamland quite easily. For the anime enthusiast and fans of a great anime director's works, this is yet another dream come true.

Saturday, June 2

Soulful Anticipation



As if my post about Soul Calibur was kind of a prophetic sign, it has been announced by 1Up that their magazine counterpart, Electronic Gaming Monthly, will be revealing news about the latest sequel in the Tales of Souls and Swords in their upcoming July issue.

First news of a new Soul Calibur game was that of a Wii action-adventure spinoff. At the time though, word of a true sequel to Soul Calibur III was already well-known. Here's another slash into the right direction. It's been a while since the last game, and I'm just really giddy with glee at the prospects of PS3 or Xbox360-quality graphics and gameplay with the SC cast. Character Creation, new warriors, weapons and lavish CG cinematics are just a few of the goodies expected in this coming hit. Hopefully we'll all be sticking each other with our beloved blades in the next few months.

Friday, June 1

Proudly Pinoy



I went over to Comic Quest yesterday to pick up my stuff, like the latest issue of DC's Countdown and Amazons Attack. To my surprise, a little package was waiting for me, addressed to simply 'Marco-san'. Well, I was the only Marco around so the CQ ladies gave the the gift, which was an issue of ABS-CBN's comic adaptation or version of the local superkid teledrama/telefiction series, Super Inggo. I looked at the art and it was kind of familiar. Looking at the credits confirmed it- the comic features the work of fellow komikero and K.I.A. comrade Michael Banting. Thanks for the sample, Mike! And good work! Congrats on landing the gig. Here's to more issues for you and Inggo!
The Soul Still Burns

Even with the PS3 at The Sanctum, I still find myself playing some retro classics from the old PS2 (and even PS1 on occasion). One of my favorite fighters in the Last Gen of fighting games is Soul Calibur III, a complete package of sword-fighting fun, adventure and fantasy from Namco Bandai. Continuing the 'Tale of Souls and Swords', SCIII saw the return of pretty much every character that has appeared in the title, as well as the debut of three new fighters- Setsuka the Geisha Assassin, Zasalamel the scythe-wielding mystery man and Tira, the circular blade-twirling psycho-girl. The battle for the elusive and evil sword Soul Edge and it's good mirror image Soul Calibur continued in earnest.

The graphics, animation and sounds of Soul Calibur III are top-notch, the best of the series. A lavish CG intro gets you into the mood, while a long-winded choose-your-own-adventure Tales of Souls Story Mode details every character's search for the sword, complete with realtime cutscenes that often involve an interactive element. The flaw though was that most characters share the same scenes, and you can't skip these parts... so after a while of playing you'll probably find yourself droning the charaters' lines of dialogue along with them hypnotically.

Then there's Chronicles of the Sword, an enhanced Quest mode with delusions of RTS grandeur. You basically create and take the role of a young cadet-turned commander in the military forces of the Grandall Empire, which is locked in war with several other countries. Divided into about 20 chapters, you have to battle your way through conspiracies, betrayals, plots and counter plots in this high-stakes war of empires. If that sounds epic and awesome, then scale your expectations down. It really just boils down to you sending your 'army' of four or five units all across a map, capturing enemy strongholds by first hacking these buildings to rubble and then fighting any enemy soldiers stationed inside. Even if a station is unmanned, you still have to hack the place down, which makes your characters more demolitionists than actual warriors. Though the story is told through a few pivotal realtime cutscenes and talking heads with text, your success is really based on your fighting skills. Still, even with all the tedious bits, it's an interesting way of unlocking tons of stuff, and does get involving after a while. You just have to be a little bit OC and patient to enjoy it.

If just the main fighting modes aren't enough for you, you can try your hand at various mini-games in the Soul Arena mode. These range from Fighting the End Boss or a Giant Statue to Sudden Death or Survival matches. It's pretty convenient and fun to have these in a single place. Some of the modes are fun, some are good for a try or two- but all are appreciated.

Finally, there's the Character Creation mode, which was much touted by the producers. To be fair, the mode is pretty awesome, and you'd wish that every fighting game from here on in has this feature. You create your new warrior from scratch, selecting sex, occupation and outfitting them with armor from head to toe. Aside from the skill-sets of the main cast, there are about ten or so new occupations like assassins, gladiators and samurai to assign to your new creation. While some are similar to already-existing styles, all are different and new in a way, so it's interesting to see them in action- even though some are quite overpowered and broken, and even bordering on ridiculous (yeah, tambourine-carrying dancers wreaking havoc is a bit wild). My only wish is that the mode had even more stuff to use- more variety of clothing, armor and accessories. You just can't have too much stuff in something like this. Even so, it's a pretty robust offering and the best one of it's kind so far in a major fighting game. I can't wait to see how Character Creation will turn out in the next game.

With all these stuffings, Soul Calibur III is one fighting package loaded to the rafters with modes, secrets, unlockables and stuff to do and find. It's great to be able to play this in an upscaled, smoother look in widescreen via the PS3- and with what may be a long wait till Soul Calibur IV, it looks like I'll be playing this for a while yet.